Yeah... That's infected

Modern* Ohana

SCORE: 72 | 97 COMMENTS | 7698 VIEWS | IN 25 FOLDERS


CPD says... #1

Not a terrible idea. I'd swap Distortion Strike for Aqueous Form and try to make room for Mutagenic Growth to make it a wee bit faster. (using life to pay for it)

September 20, 2015 1:05 a.m.

Ohana says... #2

Thanks a ton for the feedback! :) I will definitely swap out the Distortion Strike for Aqueous Form but, what do you suggest swapping mutagenic growth for?

September 20, 2015 1:19 a.m.

Sigmafie says... #3

Drop Sleep for the Mutagenic Growth - Sleep is too slow on a deck trying to win on turn 4.

September 23, 2015 9:57 a.m.

Ohana says... #4

Hmm. Sleep was in there as a security plan if a situation arises where I CAN'T win in turn 4. Or to stall out in the event that my ensouled creature gets removed. Do you think the +2 +2 is worth it in a deck that already 2 hits anyways?

September 23, 2015 10 a.m.

fibonaccos says... #5

Why Bladed Pinions? Is it only because of the flying and first strike? I could think of a lot cheaper things to give something flying, like Aboshan's Desire, Launch, or Spectral Flight.

September 23, 2015 11:01 a.m.

Sigmafie says... #6

You really shouldn't need a security plan as you will be hitting hard early and often. Also, I would remove Bladed Pinions in favor of Artful Dodge which decreases your CMC and has flashback for multi-use when/if necessary. Muddle the Mixture gives you the control you need to counter their spell that would inhibit the game winning turn.

September 23, 2015 11:26 a.m.

Ohana says... #7

You guys are absolutely right about the pinions. I put them in sort of out of nostalgia from my first ever deck. I'll switch them out as soon as I get on my pc (on phone ATM) Thanks a ton.

September 23, 2015 10:27 p.m.

fibonaccos says... #8

I mean, I guess you could still keep them and Ensoul Artifact them, but then you would use one of those on an artifact that doesn't have Infect... It's up to you, I was just curious is all.

September 24, 2015 12:44 p.m.

Ohana says... #9

I totally understand, and I put Darksteel Citadel in there for the purpose of JUST INCASE you don't draw any of the artifact infect creatures. It's still a 5/5 that I can make unblockable and give flail to. But I think bladed pinions was too slow.

September 24, 2015 3:47 p.m.

Grantley91 says... #10

I always suggest Apostle's Blessing for infect decks; its a great way to sneak in damage for 2 life and 1 colorless. I don't know what to take out though... Anyway, its definitely an interesting twist on the typical infect deck with the Flail and Ensouls.

September 28, 2015 7:14 a.m.

Ohana says... #11

Hmmm. Yeah I've seen Apostle's Blessing suggested on other infect decks before, I think I definitely want to put it in, however I'm wondering what to take out as well. I might swap out Mutagenic Growth for it because +2 +2 (in all of my play tests) has been redundant seeing as a 5/5 infect creature ends the game in the same number of turns as a 7/7 and normally won't be blocked with all the evasion in this deck. Thanks a ton for the feedback! :D

September 28, 2015 7:31 a.m.

Grantley91 says... #12

The only reason I would keep the Growth would be to be able to pump your Agent to 5/5 (with two obviously) so you could finish someone off who already had 5 poison counters, but that's too much of a niche to keep them in anything but your sideboard.

September 28, 2015 8:11 a.m.

Ohana says... #13

Yeah, I've even considered dumping the Blighted Agent as a whole since getting Ensoul Artifact is so reliable in this deck.

September 28, 2015 8:17 a.m.

I love the idea here. +1

September 30, 2015 8:08 a.m.

Ohana says... #15

Thanks a ton! :D

September 30, 2015 8:41 a.m.

CPD says... #16

Quick thought--how often do you have metalcraft met? If you can reliably meet it, then maybe Stoic Rebuttal is the better counterspell for the deck. But, I'm guessing that since you're not popping ornithopters and whatnot, that you probably aren't getting that active much.

Good luck!

September 30, 2015 4:13 p.m.

Ohana says... #17

I usually don't have it met by the turn 4/5 that the game is usually decided in, There are better counter spells for the deck especially for pre turn 4 but none of them allow me to search for two drops if I can find a certain enchantment that makes my deck viable. Thanks a ton for the thought though. :D

September 30, 2015 4:24 p.m.

Ohana says... #18

I usually don't have it met by the turn 4/5 that the game is usually decided in, There are better counter spells for the deck especially for pre turn 4 but none of them allow me to search for two drops if I can't find a certain enchantment that makes my deck viable Ensoul Artifact. Thanks a ton for the thought though. :D

September 30, 2015 4:25 p.m.

Ohana says... #19

Sorry for that double post.. q-q I failed hard

September 30, 2015 4:26 p.m.

Quicksilver says... #20

I feel this would benefit from having a few more buff spells, but I like the idea of U/W infect. Mutagenic Growth is the most common buff in infect, I'd recommend it over the Bladed Pinions

October 11, 2015 11:41 a.m.

Ohana says... #21

I had Mutagenic Growth in there for a while, But after play testing... It was irrelevant unless it was multiples to buff Blighted Agent. It was irrelevant because this deck loses if you don't get ensoul artifact on something by turn 4/5 and making a 5/5 infect creature who is already unblockable doesn't really help because it ends the game in 2 swings either way. And Bladed Pinions has more impact than you would think. The flying is obvious but first strike on an infect creature is ridiculous because it applies -1 -1 before the enemy creatures damage step. It's actually in the deck for defensive purposes it would allow me to deal with big flyers around turn 5 very easily because to kill a 5/5 infect creature with first strike you need at least 9 damage and 5 toughness. I do appreciate the suggestions though! :D

October 11, 2015 2:12 p.m.

Ohana says... #22

6 toughness*

October 11, 2015 2:13 p.m.

Drcfan says... #23

I tested this deck. It's awesome !

Without the Inkmoth Nexus, the deckprice is 28$ on mkm.

Is there a possible budget replacement for Inkmoth Nexus? It makes the deckprice x4 :(

October 15, 2015 8:13 a.m.

Ohana says... #24

Oh, I'm fully aware of the price increase from Inkmoth Nexus and you can replace it with just about any blue land you want, even islands are fine. I only put it in there to display the "maximum potential" of the deck. I don't even intend on buying the nexus's myself honestly.

October 15, 2015 12:02 p.m.

Ohana says... #25

Thanks a ton for your feedback btw! It means a lot :)

October 15, 2015 12:02 p.m.

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