Grantley91 says... #2
The only problem with most proliferate things its they're too slow. Great concept, poor execution.
Also it would take 10 power to kill a 5/5 with infect. Just sayin. ;)
October 15, 2015 1:59 p.m.
You're right xD And I also agree on the proliferate. In modern proliferate has no real place in infect. However, in some decks that rely heavily on charge counters it can be useful.
October 15, 2015 5:29 p.m.
CrovaxTheCursed says... #4
Have you given any thought to Pendelhaven? I think it would still be good, even though you're not running Green (besides Mutagenic Growth). The extra Infect damage applied before buffs really does make a difference when you only need to get to 10. Only thing that it doesn't go well with is Ensoul Artifact, but I don't think that would be a big deal. I can definitely understand if the price is the reason for the exclude though.
October 16, 2015 12:32 p.m.
Actualy, that card is awesome for this deck. The reason I excluded it was because I didnt know it existed! xD thanks a ton. I might replace my Darksteel Citadel with them just to keep the blue at the same level. Thanks a ton :P
October 16, 2015 3:27 p.m.
Exactly why aren't you just playing UG? Budget reasons? If so, why not just play Mono-Green Infect? It does essentially the same thing, only more consistently.
Muddle seems very awkward with only 12 actual Blue sources. Dispel seems superior and far easier to cast on the same turn with another spells.
You probably should be running 4x Apostle's Blessing before adding counterspells. You generally need them more to deal with removal spells than counterspells anyway, and Blessing helps against blockers and protects your creatures from sweepers such as Pyroclasm and Anger of the Gods.
Corrupted Resolve is cute but awkward - it doesn't protect your creature on the turn it comes into play or on the following turn. Your protection setup in general should, imho, be something along the lines of Apostle's Blessing, Dispel, Negate, Mana Leak and Spell Pierce.
4x Pendelhaven is simply too many - it's legendary, after all.
You should probably be running 4x Distortion Strike before considering Aqueous Form.
If you want to stick to Mono-U, your sideboard probably wants at least Dismember, Torpor Orbs, Relic of Progenitus, a couple more matchup-specific counterspells, Piracy Charms and Twisted Images.
November 7, 2015 6:57 p.m.
You brought up a lot of solid points, I'm making it mono-blue because I really enjoy the ensoul artifact and artifact infect creatures synergy. I agree with the apostles for sure. Currupted Resolve was actualy meant to be in maybe board, not the side board. And distortion strike does have a bit more value than aqueous form. Thank you for suggesting side board options, I'll look into those.
November 8, 2015 12:52 p.m.
The other reason I prefer mono U infect is that infect is notoriously weak against chump blockers and U gives me far more access to evasion than UG does what does G really have to offer that U doesnt? +4 +4 2 mana enchantment? +3 +3 +flying 2 mana instant? (they are essentialy +4 +4 and +3 +3 because every creature is a 1/1 in this deck)
November 8, 2015 12:59 p.m.
How could UG have less evasive creatures? You hace access to the exactly same blue cards (namely Blighted Agent) AND the great options in Green.
Green has:-all the playable pump spells (Might of Old Krosa, Become Immense, Groundswell, Rancor)-the best protection spell, Vines of Vastwood-the best ground creature with Infect, Glistener Elf-1drop mana creatures (Noble Hierarch or mb Birds of Paradise)-Wild Defiance, Nature's Claim, Viridian Corrupter and other great sideboard (and maindeck) options.
If you're worried about lacking evasion in Mono-Green, you can just run four copies of Rancor and Apostle's Blessing. Playing Mono-U for a cute but clumsy interaction (Ensoul Artifact) and some additional evasion really isn't worth losing the speed and reliability of the Mono-G or UG versions of the archetype. If you just want to see how a Mono-U version of the deck would be built then sure, go for it - I'm just saying that Mono-U will be far worse than Mono-G or UG.
November 8, 2015 6:35 p.m.
CrovaxTheCursed says... #10
326 Not everyone wants to build cookie-cutter builds. If the guy wants to make Mono-U Infect, then there's really no point to suggest that he make it Mono-G, it's just BM (bad-mannered). I'm sure if he wanted the UG Infect shell, then it would be here, but this deck wants to abuse a 5/5 Infect. Sure the standard/typical Infect shell will probably more effective and consistent, but this is not that deck; this is Ensoul Infect. Also, Muddle the Mixture can be used to tutor for Ensoul Artifact or a creature, so Dispel isn't always better. He included Muddle for the optionality, not the efficiency. Granted, Sorcery-speed tutoring for 3 mana is very difficult for this type of deck, but still possible nonetheless.
November 9, 2015 2:12 p.m.
The reason people generally go for the "cookie-cutter builds" is that they are generally far superior to gimmicky builds that are really not that good because the deckbuilder wants to force the deck down a certain path. Why are there so many different decks, then? Because different decks have different strengths and weaknesses. This deck suffers from every single problem that UG Infect does but doesn't really have any of it's strengths.
Anyway, as I already said:"If you just want to see how a Mono-U version of the deck would be built then sure, go for it - I'm just saying that Mono-U will be far worse than Mono-G or UG."
In other words: it's irrelevant to me what he does with his deck and he's free to build a Mono-G Vampire Tribal deck if he's so inclined. I'm just making sure he knows that he's building an inferior version of an already existent deck. If he wants to go for a gimmicky theme build just because then I've got no problem with that, which I thought I made clear enough with what I said earlier.
November 9, 2015 4:01 p.m.
bah-bammmm says... #14
if i were to build a modern mono blue infect with this type of idea, i would build round getting the combo. i wouldn't have a ton of counterspells, i would have cards that piece the combo and piece it together fast. i would ditch all but few counterspells, and maybe throw in some equipment like the swords. i would include artifact tutors like Fabricate or maybe enchantment tutors, which means you would have to splash white for Idyllic Tutor. even so, you would need ramp, which there is no mono blue ramp. so, in the end, this is a VERY rough draft for a deck idea. there is so much you could improve on.
November 9, 2015 6:55 p.m.
You need some form of protection, though. Running <8 protection spells is just going to get your creatures killed.
You don't really need to tutor for the creatures - 12 is enough, especially with any amount of cantrips.
Idyllic tutor seems a bit clunky. You're either going to get your Infect creature killed since you're tapping out on t2/3 or have to play it on t4 and attack on t5/6, which is painfully slow for Modern. I'd probably just use canptrips to find the combo.
November 9, 2015 7:29 p.m.
Plus the only thing worth tutoring for is Ensoul Artifact and muddle can tutor for it just fine.
November 10, 2015 12:41 a.m.
as a general rule I hate... loath infect decks... but mostly because they are all the same. I like this one because it is such a new take on infect and quite good too. good on ya! +1
November 25, 2015 7:45 p.m.
What's wrong with competitive decks being "all the same"? The point isn't to express your feelings, sense of aesthetics or artistic creativity. The point is to win as many games as possible, and not playing the best version of a deck in a competitive setting just to be "creative" is just silly.
November 25, 2015 9:40 p.m.
IMO MTG is about the endless possibilities of building decks and seeing them work. I don't think that it is driven by a need for artistic expression. more like not plagiarizing someone else's idea that you just googled, clicked "buy this deck" and then won some games... don't get me wrong, building strong decks is very important (most of the time) but, what what satisfaction is to be gained by net decking a Twin deck and then winning some games? what does that prove and what fun is it? I guess there is some fun and skill in playing the deck, and winning. but I enjoy building unique, strong decks more then playing.
I'm not saying you are lame for trying to play the best deck possible. I personally just like being a bit more creative with my builds. as I fell this deck is. to each his own.
November 25, 2015 10:33 p.m.
Thanks a ton Zer0w, I appreciate the compliment and completely agree with your view of magic. There's a lot more fun to be had in creating something that your friends or whoever you play with can be like "Oh wow that's cool" or "what?" than "Oh you made one of those too?" I love to find fun little interactions (like ensoul on artifact infect) and make something fun with them. Thanks again :D
November 26, 2015 1:09 a.m.
Frankly I am mad at myself for not thinking of it... I was REALLY toying with Ensoul Artifact wanting to make a strong deck with it. but it was more of the Darksteel Citadel. I love the idea of a 5/5 unblockable infect by turn 3 "guard you gonads 'cuase here comes my boot!" I think to make it more reliable I would get rid of Muddle the Mixture for 2 more Dispel or even better IMO Spell Pierce I mean are there really games where you go long with this deck? or what about Turn Aside? Stubborn Denial is a fun idea and almost good... but not quite good enough. I just feel like by the time you've got enough mana to transmute and cast your ensoul (or whatever) you're likely in a very bad place. with muddle being it is harder to cast when your going nuts then a counter that only costs . Just a though.
November 26, 2015 2:36 a.m.
"IMO MTG is about the endless possibilities of building decks and seeing them work. I don't think that it is driven by a need for artistic expression. more like not plagiarizing someone else's idea that you just googled, clicked "buy this deck" and then won some games... don't get me wrong, building strong decks is very important (most of the time) but, what what satisfaction is to be gained by net decking a Twin deck and then winning some games? what does that prove and what fun is it? I guess there is some fun and skill in playing the deck, and winning. but I enjoy building unique, strong decks more then playing."
The satisfaction that I get is from first looking up what people generally play in Infect, making the right calls on some aspects of the build (especially the sideboard) based on my local meta etc., going to a tournament and winning because I am playing it well. What does doing well with Infect "prove"? I am not playing this game to "prove" anything, but I think you fail to understand how difficult it actually is to correctly operate (and sideboard) a deck. Doing well with a list you "netdecked" proves that you are good at actually playing the game.
Also, playing a deck similar to that of others doesn't mean you "netdecked" it. I just played MonoG (and later on UG) Infect and came to the same conclusions as most Infect players. Why? Because there is a correct way to build the deck and people will invariably gravitate towards that way to build it if they know what they're doing. The people that "netdeck" are perfectly capable of building bleh Modern decks, just like everyone else. The thing is that they ackowledge what actually works and go with it.
"I'm not saying you are lame for trying to play the best deck possible. I personally just like being a bit more creative with my builds. as I fell this deck is. to each his own."
Sure, and I don't really care what you do or do not play - the thing that I have an issue with is this widespread phenomenon of people complaining about "netdeckers" as if though there was an actual moral objection to be made to people realizing what works and going with it.
I do understand your sentiment to a certain extent. I love thinking about existent and possible decks, try to make silly stuff work in Modern and enjoy the diversity of the game in general to a great extent. That doesn't in any way mean that I have to diss "netdeckers" and make assumptions on why they are playing the deck.
Anyway, continuing this conversation here would be cluttering up the comments section. If you feel like replying, do so on my profile.
November 26, 2015 4:45 a.m.
k34, Although Glistener Elf is a fantastic card, if you look at the mana base of this deck you will realize why I'm not running it.
November 26, 2015 1:22 p.m.
And to Zer0w, I also had that concern with Muddle the Mixture but I found it really only delays the game by a turn, ending on turn 5 is still acceptable for me although it's not preferable. Turn 1 Island turn 2 Ichorclaw Myr turn 3 Muddle the Mixture for Ensoul Artifact turn 4 Distortion Strike + Ensoul Artifact ichorclaw myr (hopefuly with one mana remaining for counter or protection)) turn 5 you can hopefuly end. In most situations you just end up holding it but in the rare case you draw with nothing to pump creatures it can save the day.
fibonaccos says... #1
Have you thought about putting anything with proliferate in the deck? Something like Throne of Geth?
October 15, 2015 12:41 p.m.