Sideboard


Maybeboard


This deck is all about BIG BOYS SMASHING FACE!

The goal of this deck is to get out as many giant creatures as possible, as fast as possible, and completely overwhelm your opponents' board-states and destroy them.

Here is the tech of this deck:

Wincons

The main wincon of this deck is to smash and obliterate your opponents' faces quickly and overwhelmingly; here are some things that make that easier:

Gisela, Blade of Goldnight - double damage to your opponents, and half-damage to you
Iroas, God of Victory - your attacking creatures have menace
Serra's Guardian - all your creatures have vigilance
Siege Behemoth - bypass blockers and deal damage directly - this is a major, quick wincon
Stonehoof Chieftain - your attacking creatures have trample and indestructible

Free Creatures:

Mayael the Anima your commander is a great way to get free big creatures, as soon as if not earlier than turn 5!
Illusionist's Bracers + Mayael the Anima allows for two triggers, giving you two Big Boys for the price of one
Quicksilver Amulet - free creature
Elvish Piper - free creature
Lurking Predators - potential free creature every time your opponent casts a spell - this card is VERYY good
Hunting Grounds - free creature any time an opponent casts a spell - ALSO VERY GOOD
Worldly Tutor - get any creature that you need, then get for free with Lurking Predators or Mayael the Anima
See the Unwritten - get 1-2 Big Boys for free
Eldritch Evolution - allows you to search for and get a creature for free
Xenagos, the Reveler - get free creatures with his Ult
Mosswort Bridge - free creature that is easily obtained in this deck

Ramp
aka increasing your mana; many ways to do this in this deck:

Mirari's Wake - doubles your mana from lands
Vorinclex, Voice of Hunger - doubles your mana from lands and angers your opponents
Xenagos, the Reveler - adds mana equal to the number of creatures you control
Karametra, God of Harvests - get lands every time you cast a creature
Drumhunter + Whisperer of the Wilds - ramp creatures
Darksteel Ingot + Sol Ring
Cultivate + Farseek + Kodama's Reach + Tempt with Discovery - get extra lands and missing land colors
Evolving Wilds + Naya Panorama + Warped Landscape helps you search for needed missing land colors

Protect Your Creatures
Because your creatures are central to this deck, it is imperative that you keep them protected. This is done in two ways: protection, and revival

Protection

Archetype of Endurance - all your creatures have hexproof
Dense Foliage - ALL creatures have shroud
Spellbreaker Behemoth - your creatures can't be countered (sorry blue decks)
Avacyn, Angel of Hope - all your creatures are indestructible
Vigor - all your creatures are essentially indestructible and get bigger with damage
Iroas, God of Victory + Stonehoof Chieftain - your creatures take no damage during combat
Boros Charm - make all of your creatures indestructible until end of turn
Spearbreaker Behemoth - pay to make individual creatures indestructible
Eerie Interlude - bounce your creatures until end of turn, allowing them to dodge boardwipes/removal

Revival

Faith's Reward - play after a boardwipe to get all of your creatures/permanents back
Artisan of Kozilek + Moldgraf Monstrosity - bring creatures back from the dead

Removal
I've found that the biggest downside to this deck is removal; because of this, I've done my best to jam-pack it with removal:

Beast Within - destroy a creature
Wrath of God - destroy ALL creatures (including your own - hopefully you have some protection from this though!)
Hull Breach - artifact/enchantment removal
Angel of Serenity - exile three creatures that return to hand once she leaves (Angel of Serenity + Kiki-Jiki, Mirror Breaker is disgusting)
Balefire Dragon - destroys creatures after dealing damage to player
Crater Hellion - deals 4 damage to all creatures - most of your Big Boys should survive
Steel Hellkite - allows for nonland permanent destruction
Terastodon - destroy 3 non-creature permanents
Woodfall Primus - destroy non-creature permanent (twice! triggers again with persist) (Kiki-Jiki, Mirror Breaker + Woodfall Primus is also brutal)
Contested Cliffs + Ulvenwald Tracker - make one of your Big Boys kill a smaller creature

Card Draw/Tempo
Fun little tricks to keep your hands full!

Rishkar's Experise - AMAZING card for card-draw - but keep in mind that you can only cast a spell of cmc 5 or less, and that you have a hand-size limit of 7 cards
Shamanic Revelation - card draw AND healing :D
Garruk's Packleader + Soul of the Harvest - draw a card whenever a creature enters the battlefield
Lifecrafter's Bestiary - draw a card whenever a creature enters the battlefield, AND get a scry!

Other Cheeky Tricks

Archon of Valor's Reach - can limit permanent types, which can completely shut down gimmicky decks (like artifact decks or superfriends)
Blazing Archon - creatures can't attack you ((:
Etali, Primal Storm - cast your OPPONENTS' spells for free!
Ruric Thar, the Unbowed punish non-creature decks (and yourself sometimes)
Stalking Vengeance - a kind of anti-board wipe - if all of your creatures die, you should be able to at least kill the player who killed them
Worldspine Wurm - besides being a Very Big Boy, is also anti-mill

Conclusion
I tend to prefer more complex and intricate decks, but this deck is just SO much fun that it has become my favorite deck! Easy to play, and very satisfying to just absolutely destroy and obliterate. Have fun!

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