Yeva Draw-Grow

Commander / EDH* Inkmoth

SCORE: 549 | 788 COMMENTS | 97056 VIEWS | IN 185 FOLDERS


Kiyomei says... #1

Thank you both for the In-depth responses!!! appreciate it a lot and will iterate on it further!

February 1, 2019 6:39 p.m.

Inkmoth says... #2

No problem, dude, hope you liked my deck and I hope to see what you come up with!! Drop a link of your deck when you're finally satisfied with your creation to show support and upvote! :D

February 1, 2019 6:49 p.m.

PookandPie says... #4

Hello there! Got your message.

I love this deck. It's like a mixture of a Marywn/Selvala deck and Shaper Savant's Yisan deck. I really like this, lol.

I honestly don't have a lot to add. Memory Jar immediately came to mind since you can loop it, but that's only at sorcery speed which isn't what this deck is aiming to do. I was going to suggest Autumn's Veil , but then I saw it in your maybeboard, so perhaps it isn't needed in your meta.

Outside of, perhaps, Burgeoning , like the ol Land Destruction Yisan lists used to run, I don't think I have anything to appreciatively add here. Outside of using Uncage the Menagerie or Weird Harvest or some similar sorcery to just straight up grab Temur Sabertooth plus Great Oak Guardian, or something, which obviously this deck wouldn't want to do as you'd be essentially holding up a sign saying, "Counter/kill my stuff now please" which defeats the purpose of going off at instant speed.

The largest issue I see is that you can't really disrupt opposing gameplans of slightly faster decks because you have no Trinisphere, Thorn of Amethyst, Root Maze, Null Rod, etc.. Without those tools, faster decks would just give you the flimflam slammajam (patent pending), but a couple of those would actively hurt this deck too so it's kind of a wash. All I can really say is to maybe try out Burgeoning, which is a card I've enjoyed in my Yisan build for a while (though in Yeva it has the added benefit of letting you chuck out extra lands you draw while also doing other things on opponents turns). It may not be super valuable, so it's just a thought.

Very nice list, though.

February 8, 2019 2:49 p.m.

Soren841 says... #5

The problem is after, like 2 turns, there really aren't many lands being played in cEDH.

February 8, 2019 3:16 p.m.

Inkmoth says... #6

PookandPie Dude, I am so glad you liked the list. I keep trying to refine and perfect it, so your validation means everything.

I shall add Burgeoning to the maybeboard, since my land count is very low, but if Scryb Ranger makes it into the deck I feel like the effect will be abundant enough to warrant it. My issue with Weird Harvest and Uncage the Menagerie is exactly what you pointed out. :/

Autumn's Veil : Even though I play against 2-3 blue decks constantly, I still haven't felt like it's been absolutely necessary, but boy do I want this card in the deck.

Thanks for your time and support, truly means the world to me! :D

February 8, 2019 3:22 p.m. Edited.

DrkNinja says... #7

I really think that your "elves matters" stuff should be cut like Marwyn, Elvish Mystic, Priest, and Ambush Commander... You only have 17 elves and I just don't think it'll ever really be of consequence. I mean if Freyalise, Llanowar's Fury was the commander I get it but... Not a fan of this those 4. At the very least I'd cut Marwyn, as she requires herself to be down first in order to get the extra mana.

I think a Siege Behemoth , Craterhoof Behemoth , or a Thunderfoot Baloth would be a GREAT combat trick with Yeva!

February 15, 2019 3:06 p.m.

Inkmoth says... #8

DrkNinja: While I wholeheartedly appreciate the time you took to comment, I highly recommend you peruse the piloting section as it thoroughly explains what the deck does. Once you have the gist of it, you'd know why none of the green beats you recommended are going to be considered.

This is a combo oriented deck, that does not EVER need combat to win, and if the deck really DID need it, it also has the tools to facilitate it. The deck can currently kill, MLD, or mill your opponents at instant speed to win.

February 15, 2019 3:20 p.m.

DavePeachtree says... #9

I know you CMC is really low, but 31 lands seems so low to me. I also think Genesis Wave would be a good addition to the deck. I also think Umbral Mantle might work well in the deck.

I really love that the CMC is so low and would interested in seeing how fast this deck works out. I loved reading your primer and found that it had some great information... i dont really agree with dr ninja as least i think marwyn should stay in the deck.

Thanks for the brew

February 15, 2019 3:26 p.m.

Soren841 says... #10

DavePeachtree, 31 lands is above average for a deck like this. My own competitive deck (he wont admit this is competitive but it's as competitive as Yeva gets) has 27 lands.

February 15, 2019 3:35 p.m.

DrkNinja says... #11

Um I did, and you have no win con other than making a player scoop. If you play against a control deck, not a thing in your deck does anything. So what you make infinite mana? So what you play all your dudes? So what you have no cards in your deck? I get a deck that combos out to win, I play Laboratory Maniac in a few decks, but you have no card that says you win.

I was saying one of those cards, could be your win con.

Clearly though you aren't open to constructive criticism so I'll leave you be.

February 15, 2019 3:39 p.m.

PlatinumOne says... #12

how do you win without combat?

February 15, 2019 3:46 p.m.

Inkmoth says... #13

DrkNinja: "you have no win con other than making a player scoop"

This is completely incorrect. Please look at the kill loops section, it explains how it KILLS a whole table using Shaman of Forgotten Ways and Thousand-Year Elixir to kill a table as well, as a contingency to mill the whole table if that becomes a non-option.

I am sorry if you mistook my comment as inflammatory, I was not trying to aggravate you in any way, I just think you might've overlooked the actual KILL win-condition.

DavePeachtree: Genesis Wave is super awesome, and while it seems like a perfect fit, once I have enough mana to get anything worth while out of it, I usually have enough mana to actually win. As for Umbral Mantle , my only issue which is pretty dumb I'll admit, is the fact that I need an outlet. Once I have infinite mana, I will always need infinite bounces to pop off or draw at the very least.

Soren841: Thanks for coming in to my defense, good sir! and I think my Yeva deck is as competitive as SHE can get, but I don't believe she's cEDH by any means, which is what I will never admit to.

BUT THANK YOU SO MUCH FOR: "it's as competitive as Yeva gets" <3 Stuff like this makes my day.

PlatinumOne: The kill loops thoroughly explains how, but the gist of it is either Shaman of Forgotten Ways killing the table when everything has been wiped out OR Geier Reach Sanitarium loops to mill the whole table.

February 15, 2019 3:56 p.m.

Inkmoth says... #14

It seems many people are having difficulty actually seeing what the win-con is, so I added WAAAAY more emphasis on the Shaman - Elixir line.

February 15, 2019 6:55 p.m.

DrkNinja says... #15

Ok yea, I didn't even know that's what the shaman does as a secondary ability, I've never used it for anything other than a mana dork. That makes more sense, and yea it felt a little like you were upset but all is well now.

May I suggest that you add a section to the accordion labeled "The Win Con", you "Kill Loops" look a lot like how to wipe the board continuosly not "how I win the game".

Also This deck is in a vein very similar to cEDH, so I'd suggest running more redundancy. I know you aren't trying to pass it as cEDH but those decks have one main way to win like this deck and they just make it as redundant as possible; IE more tutors, more recursion, faster mana base...

February 16, 2019 12:22 p.m.

Inkmoth says... #16

DrkNinja: Man, it's all good dude! :D I wasn't trying to be stand-offish, you just don't know how many times I get Craterhoof Behemoth recommendations, so I was just trying to get you to see why it wasn't necessary for this particular context.

I will add "Win-con" in parenthesis to the title of the "Kill Loops" section, so thanks for that. Clarity is apparently super important when pitching this deck, given its unconventional playstyle.

This deck is a product of my wanting to play Yisan or Selvala (and having every monogreen staple) and my pod being a bit underpowered to deal with them, so I totally understand how this feels cEDH-ish. I did my absolute best to make the integral parts of the deck as redundant as possible, and I honestly feel like I hit every practical piece to achieve that. But if you're aware of some cards I might've overlooked, please let me know I am always trying to improve. I constantly look at this entire page every day to make sure it's the best it could possibly be, so any and all help is welcomed. :)

February 16, 2019 12:40 p.m.

Doug4130 says... #17

umbral mantle is a mini outlet in itself if you have infinite mana since it also pumps, so you just pass it around to any dorks you have on board

February 17, 2019 11:18 a.m.

Soren841 says... #18

Except it doesn't kill a table, so it's pretty bad.

February 17, 2019 12:02 p.m.

hkhssweiss says... #19

YAS Inkmoth_, dude love the new background page yo, I would upvote more if I could haha

February 17, 2019 3:39 p.m.

Inkmoth says... #20

Doug4130: The issue with it is that I need an outlet like Duskwatch Recruiter  Flip or a Survival of the Fittest to sink the mana, otherwise I am putting in half a combo. Staff of Domination Draws me the deck for the pieces I need. Every other outlet requires bounces, which having infinite mana does not solve.

hkhssweiss: Dude, I owe it all to scotchtapedsleeves. He actually did this background for the budget version of the deck, but when I saw it live, I immediately decided to use it for the main and use the other one for the budget version. I love the dense forest with a river at the center, it really encapsulates the theme I was going for: "Blue in Green". Thank you so much for the kind words! <3

February 17, 2019 3:54 p.m.

hkhssweiss says... #21

Yeah no worries, it's super sick and I absolutely love it! It's like the same with my Tuvasa page! Super stoked how it turned out!

February 17, 2019 5:26 p.m.

Cloudius says... #22

+1 The deck looks awesome and I'd like to give it a try when time is avail.

Sweet page design too. The green background and the green font does make looking at the deck list kinda challenging.

You can consider editing the code so that when someone mouse over your deck list, the back changes to a solid color, making for easy reading while not affecting the aesthetic of the page (something like what I did for my deck).

Chat me up if you'd like to do this and I can help with the coding. Cheers!

February 18, 2019 8:30 p.m.

Soren841 says... #23

Cloudius reading it on mobile has been fine, the words all have shadows.. is it maybe a PC thing?

February 18, 2019 8:34 p.m.

Cloudius says... #24

Soren841 Now that I checked it via Mobile, it does seem better. So it could be a PC issue.

Anyway am just throwing the suggestion out there. Adopting it or not is entirely up to Inkmoth.

Thanks for pointing it out.

February 18, 2019 8:49 p.m.

Inkmoth says... #25

Cloudius Thanks a lot for pointing that out, unfortunately when it comes to the actual aesthetics of the page, I am completely out of my element. scotchtapedsleeves was kind enough to create this theme for me and I do like the color of the font, but I wouldn't want the color to detract from actually seeing the cards.

Is there anything we can do about this, scotchtapedsleeves?

February 18, 2019 9:14 p.m.

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