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Modern Control Discard Mill

FrostBytes


Sideboard


Maybeboard

Planeswalker (1)

Sorcery (1)


Lantern control!

Prison escape plz.

Lantern of Insight + Codex Shredder/ Ghoulcaller's Bell

The main goal of the deck is to progressively mill your opponent, early game you mill them 1-3 cards a turn, late game you can make them discard up to 8 cards a turn with the full set of bells and codexes on field. You can run the deck with mill as your only wincon for absolute consistency, however some decks are more mill resistant than others so alternate wincons are welcomed.

1 Goal with the lock = They are not to draw a useful card.

Spell that could break your lock (ie removal) > Burn Spell > Draw Spell any other card you should keep on top, at the discretion of how the game is playing out.

Step 1, Game 1: Get them locked and figure out as much about their deck as you can. We have many 1cc cards, so the order of importance from when I've played:Codex Shredder (Initial Mill to get started) > Lantern of Insight (to start keeping track of their draws > Discard Spell (To see their opening hand, figure out what deck they are playing, and strip them of their most useful card)

Note: If they have a mana dork turn 1, burn the mana dork. Ignore the above.

Step 2, Game 1: Get your lock pieces out and Protect Bridge, drink tears. Vs blue decks you should stabilize before playing bridge if possible, but if you have a free moment safe from a counter spell(or have 2 bridges in hand, drop the bridge.)

Step 3, Game 1: After the lock, Take your time. It is ok to not use your Mill Rocks a turn where they have a land on top. Your win is eventual, you are the control deck, not them.

When you face a normal control deck remember that for all intensive purposes they are not a Control deck. They are a combo deck or a slow aggro deck.

Note for Game 2 and 3: Depends on the match up, but every color has hate cards and they are gunning for bridge. Remember what killed you in the game you lost, as that is more important in this deck then most. Board in the cards that best help against their brand of hate. Play normally, only this time the deck has even more targeted hate towards their deck.

Galvanic Blast is requirable with Codex Shredder and Shredder with Academy Ruins. Burn catches players off guard, and our burn spell being 4 damage is very potent. Optimal at 6 mana (4UR), as then you are dealing 4 damage every 2 turns.

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Date added 9 years
Last updated 5 years
Legality

This deck is not Modern legal.

Rarity (main - side)

11 - 1 Mythic Rares

18 - 7 Rares

16 - 6 Uncommons

13 - 1 Commons

Cards 60
Avg. CMC 1.42
Tokens Bird 2/2 U
Folders To play <3< 3, bootylicious, I like this deck, Deck Ideas
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