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You Hate Me? And my Kambal's Soup?

Commander / EDH Competitive Lifegain WB (Orzhov)

_Stupherstump


Maybeboard


Enjoy this song, good band and the song literally describes what you'll be thinking in your head when you play this.

This is Stupherstump5, had some issues logging in to the other account. The deck is still the same, and I've been play testing this quiet a bit recently trying to figure out the best in class cards to use.

This deck was made with the new Kambal, Consul of Allocation. I've been finding out ways to use him effectively and how I could create a really annoying removal deck that allows me to a) keep my board state safe; b) gain a ton of life while dropping others's total life values; and c) be the most annoying person at the table during Friday Night Magic. While it made not be budget at all, this is a fairly good deck for having fun as you trigger your opponents and friends every time you announce a Kambal trigger. Feminists would hate this deck because of how much triggering goes on. Anyways, Kambal is our main general, however he can be swapped out with Obzedat, Ghost Council if you're playing against a controlly-removal deck, or in matchups where the opponent(s) don't play many noncreature spells. Yes, Kambal isn't 100% OP, however he does really well against control decks and other decks that rely on noncreature spells to win them the game.

The main combo of this deck is Exquisite Blood + Sanguine Bond . This combo + Kambal, it's pretty much a guaranteed win if the opponent can't deal with any enchantments or with Kambal. We have other combos in the deck that play out really nicely. This combo is really useful in longer games, or games with more than 1 opponent.

The second combo of this deck is pumping up Kambal with Hatred. Because 21 general damage against one oppoent will lose them the game, you end up paying 19 life to boost Kambal up to a 21/3 and swing for GGs. Just be careful when casting this, as if it's countered, you still lose 19 life. Also make sure to keep an eye on the enemy board state, you don't want him getting blocked. But we do have Mother of Runes to keep that from happening.

The lands we play are the typical you would see in any type of deck (shocks, fetches, etc...). I included some utility lands as well to also stall the game. For example, Maze of Ith is good against those matchups where you aren't having a lot of luck and need someway to reduce damage. Wasteland is in the deck for obvious reasons, Mistveil Plains for getting important spells that may have been countered or destroyed back into the library, Reliquary Tower is nice for those games where you have a lot of good stuff in hand, but not enough mana to play them. Urborg, Tomb of Yawgmoth is nice too because we only run a few swamps so making up for that with Urborg is nice. It feels good to make all your basics semi-original dual lands. And we run a Vesuva because having 2 Maze of Iths or 2 Wastelands is really annoying to deal with.

For artifacts, we don't run too many. In fact only 6 of them. I chose the obvious Sol Ring because Sol Ring and EDH have some kind of relationship. We also chose Basalt Monolith + Rings of Brighthearth for infinite generic mana, because who doesn't love infinite combos? Sensei's Divining Top is there to make use of our Miracle cards to play them for way cheaper and at times where we need them. Orzhov Signet because it's nice to generate 2 mana for 1. Finally we run Jester's Cap, this may seem weird but it's super useful. You ever play against combo decks and the player always plays the same combo, well that's too bad for them because Jester's Cap is gonna creep up in yo window. HIDE YO KIDS, AND HIDE YO WIFE. It's also pretty good for just removing certain cards that you don't wanna deal with in a deck, and gives you a peak at someone's deck.

Other than that, the deck is full of removal spells and big creatures that are hard to deal with. We also include a couple tutors to get your combo pieces early to secure a fast win.

The Maybeboard is kinda irrelevant, it's just there to give others more ways to change up the deck, plus I was too lazy to think of anything to replace in the deck.

So with that, we come to the end of the "guide" for Kambal, Consul of Allocations.If you have any suggestions on what to remove, add or replace, just leave a comment letting me know. A possible explanation would be awesome too as I am still pretty new into MTG and I don't know all the different possibilities that are out there!

Just remember-- Shaq says "No, no, no!"

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Date added 8 years
Last updated 8 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

20 - 0 Mythic Rares

46 - 0 Rares

15 - 0 Uncommons

3 - 0 Commons

Cards 100
Avg. CMC 4.00
Tokens Angel 4/4 W, Emblem Ob Nixilis Reignited, Emblem Sorin, Solemn Visitor, Energy Reserve, Phyrexian Horror X/X C, Vampire 2/2 B, Vampire Knight 1/1 B, Warrior 1/1 W, Zombie 2/2 B
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