What this deck tries to achieve is very simple; stall, extract, lock and kill.
This is what i mean...
Stall:
We start off by stalling the early game with removal spells like
Doom Blade
Mizzium Mortars
Divine Reckoning for safe measures against aggro decks that pump out creatures like they be needing to repopulate the earth.
and either end turn four/five with an Ajani Vengeant or Mogis, God of Slaughter, because by turn six/seven we want to have already dropped our first step to...
Extract:
Drop your hand like it's hot with Sire Of Insanity.
With top deck mode enabled fill your grave with cast able spells with Faithless Looting those tight spots.
For reanimation preferably Angel of Serenity gets out other Sire Of Insanity, Mogis, God of Slaughter if happened to drop him and Toshiro Umezawa (probably).
Control players have to top deck removal so that should be all fine (i guess), aggro will generally try to fuel their field back as soon a s possible (not too sure about this one which is why i use Toshiro Umezawa).
Lock:
Kinda goes hand in hand with Extract with a slight addition.I learned how Ajani Vengeant works recently and I'm like "Why can't I do anything???!!!". I thought that if you had no hand (Sire Of Insanity), no land (Ajani Vengeant), no cretures (board wipes) that was like a control deck in the works.
This part is also for stalling somewhat as well because everyone may just top deck land.
Kill:
"Hit you for six" - famous last words...
Thank you so much for listening please +1, comment on what's good/not so good, suggestions welcome and have fun playing.