pie chart

You have to attack... or don't

Oathbreaker Control Enchantment WU (Azorius)

DenverM


Sideboard

Planeswalker (1)

Instant (1)


Maybeboard

Creature (1)

Instant (1)


Oathbreaker: Narset Transcendent Signature Spell: Siren's Call

Main idea is using effects that prevent opponent from attacking you to push the game long. You play a very political game. Use signature spell and others effects to force people to attack each other. BEAT EM UP WITHOUT HAVING TO DO THE DIRTY WORK. When everyone else dies your last opponent will be terrified touch you because they know you can instantly vaporize their board for 1-5 mana at instant speed (effects that make them not attack you and your signature spell Siren's Call) Pretty slow and controlling but if you keep the right hand with either propaganda or ghostly prison no one will attack you that much early. Have fun and don't get kicked out of your play groups!

Notable cards: - Courtly Provocateur forces opponents to attack each other because you are too expensive to attack. Also can be very fun political card to make deals to make creatures block. - Angel's Trumpet A little chip damage card. Really fun to watch the chaos unfold in front of you while not being in it yourself. - Arcum's Whistle Single targeting repeatable siren's call... Great removal - Angelic Arbiter if your opponents play a spell in their first main you can Siren's Call them to board wipe. If not then you can force attacks with Siren's Call or Angler Turtle to make them unable to play spells.

Suggestions

Updates Add

Comments

Date added 5 years
Last updated 5 years
Legality

This deck is Oathbreaker legal.

Rarity (main - side)

8 - 1 Mythic Rares

14 - 0 Rares

15 - 1 Uncommons

3 - 0 Commons

Cards 60
Avg. CMC 3.53
Tokens Angel 4/4 W, Emblem Elspeth, Sun's Champion, Emblem Gideon, Ally of Zendikar, Emblem Narset Transcendent, Goblin 1/1 R, Knight Ally 2/2 W, Myr 1/1 C, Soldier 1/1 W, Spirit 1/1 C
Votes
Ignored suggestions
Shared with
Views