I don't really agree with TheFanatic. Inkmoth Nexus here could be great, but almost all your cards contain colored mana symbols so you need colored mana producers. As it would be a win more condition, I would leave it in maybeboard. Secondary, I have the impression that your deck is more focused around your other combos, the ones with Torpor Orb. For these, you need cards in hand, not in graveyard. With Satyr Wayfinder the risks of putting a torpor orb or a Varolz into the graveyard are high (and you don't have ways to return them to your hand), and you don't need ramp to justify his presence. Imo a turn 2 4/3 as it is Treacherous Pit-Dweller is still better than a 1/1 + land. Moreover, Jarad's Orders and Lotleth Troll allow you to put exactly the cards that you want into the graveyard. For Murderous Cut over Essence Harvest I have to say that it's true that the latter is often a win more condition, but I am wondering if you really need to be worried about opponents' creatures when you could have a 7/7 trample and a 9/8 flying trample on turn 4. This, without saying that without cards like the above mentioned satyr, your chances to play murderous cut for 1 mana are low. Note: if you still want to feed your graveyard, I'd suggest Nyx Weaver.
November 14, 2014 3:20 a.m.
TheFanatic says... #3
I forgot that Satyr Wayfinder gets shut down by Torpor Orb. Forget that suggestion. I still think 2 Inkmoth Nexus would be a good addition, though. It won't break your mana base since you're only 2 color, all your other mana sources are colored, and you have Urborg in the deck. You can also forget Murderous Cut since it is no good without Wayfinder.
November 14, 2014 9:26 a.m.
Thanks for all of the feedback Dusk and TheFanatic as they were really good suggestions, I may look into Inkmoth Nexus and perhaps Blinkmoth Nexus for multiplayer.
I'm also testing out +1 Ancient Stirrings +1 Eater of Days +2 Demonlord of Ashmouth and -4 Treacherous Pit-Dweller as the Treacherous Pit-Dweller hasn't been testing out well against burn decks and token decks
November 14, 2014 8:40 p.m.
I was just wondering if Torpor Orb works with vanishing. I mean, creatures with vanishing should enter the battlefield without counters on them, so are they still sacrificed? I thought about Ravaging Riftwurm instead of Treacherous Pit-Dweller but perhaps for your mana base it's simpler playing double black than double green.
November 15, 2014 1:26 a.m.
Damn it I was looking for cards to build just this praying it was original. Gj beating me to the punch +1
November 24, 2014 4:53 a.m.
I build a very simmilar deck once, Gj for the added Voralz, it's a fun extra combo :P, but mine is rakdos colored, so I'm not gonna add it.
November 26, 2014 7:27 a.m.
Guttural Response / Summoning Trap is amazing against blue. Counterspells are very popular in modern I recommend sidedecking a few
November 29, 2014 9:47 a.m.
I suggest Shriekmaw. I think it could be a very good alternative option to Demonlord of Ashmouth. You can play it for its evoke cost without having to sacrifice it thanks to Torpor Orb. It has a fewer power, but it's almost unblockable, it comes earlier and it destroys an opponent's creature. seems good!
December 25, 2014 4:42 p.m.
Dusk but is isn't that good for its cost even if you cast it that way, you've just used two mana on a a 3/2 with fear, witch is just not as good as a 5/4 with flying ans undying for four.
Of cause its cheap, but the curve doesn't start before three because of Torpor Orb anyway.
The place it could really shine though is in the sideboard, against decks running things like Tarmogoyf or Delver of Secrets Flip as they can get removed before orb drops, while Shriekmaw itself can still be at least decent later on.
zerowner says... #1
You might want to add white simply for its cheap removal (Path to Exile) along with the fact that you can play Torpor Orb on wings, Hushwing Gryff.
November 13, 2014 11:06 p.m.