Maybeboard

Land (2)

Instant (2)


Was using the random card feature of gatherer and stumbled upon an intriguing card: Bottled Cloister. It is the inspiration behind this deck and what lead me to do more research to design what I feel is an awesome deck (to make everyone hate you) in multiplayer. In my play testing it seems to fare well, even against aggro (although gets punished early on). Let's take a look at the synergies/combos;

Bottled Cloister + Ensnaring Bridge to lock down your opponents creatures from attacking. Once that's set up, add in Angel's Trumpet to start the burn. This is when you'll want to start taking advantage of the 'drawback' from Forbidden Orchard (Give your opponents free creatures and then say trololol! As they take damage for being unable to attack >:D). Bottled Cloister + Dark Suspicions + Howling Mine works well too. The Reliquary Tower prevents you from having to discard in the event you land multiple Mines out. Dark Ritual can be a fantastic turn 1 play when paired with Cloud Key, although getting out any of your key combo pieces turn 1 is also helpful. Brainstorm is added for draw and library manipulation, and can also be useful as a turn 1 play. Lastly, Fabricate and Clutch of the Undercity are used to dig for the artifacts/enchantment you need to set everything up.I believe that sums everything up, as always open to suggestions, comments, and questions. Thanks for taking a look! :]

Suggestions

Updates Add

+2 Drowned Catacomb -2 Urborg, Tomb of Yawgmoth The tomb seemed to be overkill on the swamps (only 1 double black cost in the deck; Dark Suspicions), this deck doesn't seem to utilize it very well, and it sucks drawing both copies (legend rule). Figured a dual land would serve better.

Comments

Date added 10 years
Last updated 10 years
Legality

This deck is Casual legal.

Rarity (main - side)

3 - 0 Mythic Rares

19 - 0 Rares

14 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.79
Tokens Spirit 1/1 C
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