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You snooze, you lose to clues!

Standard Artifact Control GU (Simic) Tokens

Mrpriority


Sideboard


Maybeboard


Blue/green clue deck.

Minions and bounce spells to survive, then try and drag in into late game and overwhelm them with card advantage or combo out with Ulvenwald Mysteries + Westvale Abbey or Confront the Unknown on an unblocked guy.

Inspiring Statuary is the big combo piece since it makes all your spells 1 or 2 mana (as long as you have clues to tap). This leaves you open to crack some clues at end of turn while still playing cards. This card is so good that I also play Whir of Invention to fetch it (which itself can also be cast using clues). It can also be cast at end of turn and is often no more mana than Inspiring Statuary would be. Since you never wanna draw a second Inspiring Statuary and you can also fetch Tamiyo's Journal it is a nice flexible alternative even though the triple blue can be a little steep if you are unlucky with your lands.

The maybe-board is filled with things that I tried out but didn't like enough and ended up cutting.

If you have any suggestions I would be really glad to hear them!

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Date added 8 years
Last updated 8 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

28 - 0 Rares

13 - 4 Uncommons

6 - 11 Commons

Cards 60
Avg. CMC 2.77
Tokens Clue, Human Cleric 1/1 BW, Human Soldier 1/1 W
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