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Your Deck is a Wasted Opportunity

Commander / EDH Casual Combo Mill UB (Dimir)

Joyninja


Maybeboard


The God's name sure speaks for his purpose, this deck will make your playgroup very deceptive.

Nobody likes play against mill, even though it is frowned upon on in commander as a unreliable strategy, but I still firmly believe you can make a mill deck consistent by incorporating it with a million combos.

It is very likely that you get targeted by the entire table since you're always threatening to mill their libraries, A very important element of the deck is looking for an opening. Using your politics game is usually very sufficient if you're good at that type of stuff, and if not, leave mana open and look forward to interact with a counter spell.

This deck runs very general combo lines that can be pieced together in various ways, but for the sake of saving time, I am just going to briefly explain how they work.

Traumatize + Fraying Sanity

A very late game combo that can close out the game in a brutal fashion by milling your opponents entire library with the combination of two cards. Despite being one of the least sophisticated combos in this deck, it is also very open to interactions. Make sure you can sequence the cards carefully and try not to make enemies when you don't have both pieces on the battlefield.

Mindcrank + Bloodchief Ascension/Duskmantle Guildmage + Any Mill Effect

This combo is a very iconic one and probably will be alarming since it's very obvious when you play one of the combo pieces. Let alone, card:Duskmantle Gulidmage can just one shot people out of nowhere if an mill effect resolves.

Undead Alchemist + Altar of the Brood(NOT GUARANTEED INFINITE)

Making a bunch of 2/2 zombies is sweet, but on top of that you get to continuously mill people. There is a reason why this combo isn't always infinite because it counts on milling creatures. Since you'll most likely have 3 opponents, you have a chance of whiffing. The thing that makes up for this combo is that, it's usually really consistent to pull off and with the conjunction with Phenax, God of Deception or Thousand-Year Elixir, it is still relatively easy to mill everybody's libraries.

Archaeomancer + Ghostly Flicker + Peregrine Drake + Five lands in play. (Retired)

So to set up this combo, you must have Archaeomancer and Peregrine Drake in play. Then you will cast Ghostly Flicker targeting both of our creatures. Now you will have 2 mana left, (3 spent from using it to cast Ghostly Flicker). The Ghostly Flicker resolves and Archaeomancer and Peregrine Drake come back, untap five lands and return Ghostly Flicker to our hand. Now we are back to square one expect we have two mana floating. This combo generates infinite mana/storm triggers/Altar of the Brood triggers.

Vizier of Tumbling Sands/Aphetto Alchemist + Illusionist's Bracers + Any Creatures (without summoning sickness) + Phenax, God of Deception

This is probably the most unique and interesting combo in the entire deck. How it works is that you have an untapper equipped with Illusionist's Bracers, which will put two untap triggers on the stack. Use the first one to untap the untapper itself and the other to untap another creatures without summoning sickness. (IN CONJUNCTION WITH PHENAX'S STATIC ABILITY) The payoff is that you mill everybody's deck.

Dramatic Reversal + Isochron Scepter + Mana Rocks that tap for 3 or more/Any Creatures without summoning sickness(IN CONJUNCTION WITH PHENAX'S STATIC ABILITY)

I don't think I need to explain this combo, it's very well-known combo and any semi-competitive blue deck out there probably runs it.

King Macar, the Gold-Cursed + Aura of Dominion(INFINITE EXILE) Retired

This one is not an infinite combo that ends games, it's just a cool little synergy I wanted to highlight since it exiles any creature on the field for free. The interaction between these two cards is what we call a "soft-lock". With Aura of Dominion and Tree of Perdition, you can easily mill the entire table with 6 or 7 mana.

Eater of the Dead is a insanely powerful card in a mill deck. This thing kind of threatens to potentially win the game out right if Thousand-Year Elixir and Phenax, God of Deception is on the field. Essentially this thing is a removal magnet, but good gracious is this card just too good to pass on.

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Casual

92% Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

42 - 0 Rares

19 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 2.69
Tokens Bird 2/2 U, Frog Lizard 3/3 G, Morph 2/2 C, Zombie 2/2 B, Zombie X/X U
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