This is an aggressive Jund type deck. The main purpose of this deck is to shell out 3-4 creatures by turn 2 and unloading damage on turn 3 to seal the game before mid range decks get started.
Turn 1 - Overgrown Tomb or
Blood Crypt
and drop either an
Experiment One
or a
Rakdos Cackler
unleashed.
Turn 2 - Drop your land based on your hand (ideally you would want to have
Burning-Tree Emissary
along with either a
Flinthoof Boar
or
Mogg Flunkies
) play a
Burning-Tree Emissary
into a 2 drop creature, or multiple
Burning-Tree Emissary
for added creatures for turn 3.
Experiment One
will now have triggered to a 3/3 giving you that flex room for regeneration if necessary.
Turn 3 - Drop your land and prepare your attack phase. It is possible/ideal to have a
Ghor-Clan Rampager
in hand or a
Searing Spear
or both! Attack all out for 8-10 damage then bloodrush your
Ghor-Clan Rampager
for 12-14 total damage. We are almost home free!
Turn 4 - The light at the end of the tunnel! Drop your land and watch your cards. Hopefully you would have drawn or had a
Searing Spear
or some form of removal (Dreadbore or Abrupt Decay) or maybe even a Falkenrath Aristocrat) either way you have ample wiggle room. If you are facing a deck without counters then play the Falkenrath Aristocrat and swing all out for your 12-14 damage (Aristocrat now included). Typically I am sure your opponent will pull out all the stops to block or kill attackers so this might be tricky.
Examples: With
Experiment One
being a 4/4 now he is now almost as dangerous as your Falkenrath Aristocrat 4/1 the advantage for you is
Experiment One
is a human so you can sacrifice him to trigger the Falkenrath Aristocrat indestructible and +1/+1 effect making it a 5/2 indestructible with flying meaning they will have to eliminate the rest of your board in order to live.
Without Falkenrath Aristocrat you can swing all out for 8-10 damage needing only a small amount of life left to nuke which you can easily do with a
Searing Spear
or another
Ghor-Clan Rampager
since you will have 4 mana open this turn you can play both spells to seal your victory.
I welcome all suggestions and comments as usual!
Thank you for taking the time to check this out, good luck in the future.