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Lands entering the battlefield, making cool stuff happen.

I wanted to get the most possible use out of Evolving Wilds and Terramorphic Expanse. Sure, they make the land enter the battlefield tapped. My solution, however, is to make it so that land entering triggers a bunch of other things so it's worth the one mana that I lose. First off, I can actually get myself extra mana from it by using the combo of Retreat to Coralhelm + Wind Zendikon or any of the spells I have with Awaken, such as Clutch of Currents or Roil Spout . If I have a land that is a creature, I can tap it for mana, then when a land enters the battlefield under my control I can untap it again. This also provides an additional use for Azorius Chancery; though it, too, is a slow mana source, if I make that land a creature I get 2 extra mana by untapping it in this way. To avoid making my lands vulnerable to creature removal I have Terra Eternal . I can also draw extra cards by using Ior Ruin Expedition .

In addition to the cheap slow fetches, I can put extra lands on the battlefield with Sword of the Animist and Dreamscape Artist (I mean holy shit, Harrow as an activated ability that's blue? Is that actually modern legal?) meaning I can have a lot of lands enter the battlefield on a single turn.

This will make Steppe Lynx and Windrider Eel YUGE, and give me a lot of tokens from Retreat to Emeria and Emeria Angel. And if I'm still not having enough fun, there's Roil Elemental.

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Date added 8 years
Last updated 3 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

6 - 1 Rares

9 - 3 Uncommons

31 - 3 Commons

Cards 60
Avg. CMC 2.49
Tokens Bird 1/1 W, Kor Ally 1/1 W
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