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Maybeboard

2 drop (34)

6 drop (10)

3 drop (38)

1 drop (16)


Next mtg project ig. Going for a snow/spirit build hence the name. Currently looking at cycling cards for a Mill focus using draw/discard effects. Still in a conceptual phase and looking for any recommendations.

Update 7.10.23: Narrowing down the build now. Self Discard, Draw triggers, and Recursion are the main theme. Trying to use Discard, Cycle, and Sac lands so that I can use their abilities w/ crucible of worlds allowing me to play them right after, but also keeping as much Snow as possible for Draugr Necromancer to steal cards as they die. Wedding Ring, Forced Fruition, and Sphinx's Tutelage as well as Either Wall of Shards or Bone Miser seem to be a great synergy to abuse. Most discard effects will be used on myself rather than opponents like Kemuri-Onna's. Moving Painter's Servant to the side for now since I'm trying to budget this one cheaply, but it's going in eventually.

Update 8.8.23: Adding Drift of Phantasms to "Tutor" for my 3 cost cards (Like Sphinx) and as a spirit it should be easier to retrieve from grave. Dimir Infiltrator and Ethereal Usher are also in mind, but I'm unsure as of yet. Also removing the Deep Depths Vampire Hexmage Combo. It's great early game aggro, but it's not only off theme, but takes up space for another real land and makes me an early target.

Update 8.10.23: It's all coming together now! Try to use Shelldock on cards like Bruna or Storm of souls to get Meld off early (if your lucky enough to control it at least), and absolutely abuse Mem Orb and Basalt Monolith to have a controlled self mill early, Bonus Points if you can get Lens of Clarity out to see the top of your deck for abilities like Shelldock. This will turn Cards like Terisian into reliable 4 drops by the time you have the mana for it and set you up a lot. Also abuse the Tunnel Vision combo when possible. I added cards that reliably toss cards to the bottom of a players library specifically to mill them out quick

11.23.23: Not coming together the way I'd like, so I'm going to be doing a massive overhaul of the deck. Notably, this is also because I want to see the Radiation mechanic fit into this deck list and play around it with a strong enough "Group Hug" theme to not be an immediate target. That being said, Mindcrank is absolutely going in to capitalize on the rad damage trigger, acting almost like another textbook doubler like Bruvac. Feral Ghoul can really benefit from my constant recursion, especially if I sac him with Altar of Dementia. One of the new additions will be proliferate specifically to maintain RAD uptime and counters on Feral Ghoul. Hoping I can maintain the Mill Focus and make it far more viable!!! Maybe Board is getting a lot larger in the meantime to make room, and a lot of ideas were thrown in w/ little thought for now inflating the deck entirely... Oof, my Bright Palm took far less brain power

01.14.24: Coming together a bit, I basically have it reduced to a workable number but reducing to the 100 right now would be excessive with Mutant Menace around the corner. The proliferate cards in the deck might end up being more consistent, and Rad cards stronger than Feral Ghoul need the space.

COMBO LINES

Yawgmoth + Venser + Bone Miser + Dakmor Salvage + Soul's Attendant/Lunarch Vet

Yawg + Crystalline + Voidwing + Tekuthal

Bloodchief + mindcrank/Zur's Weird

Bruvac/Fraying sanity + Terisian/Cacophony

Altar + Karmic + Reveillark

Myojin + Blightbelly + Altar

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Comments

97% Casual

Competitive

Date added 1 year
Last updated 8 months
Exclude colors RG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 1 Mythic Rares

41 - 8 Rares

23 - 8 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.92
Tokens Copy Clone, Radiation, The Hollow Sentinel, Zombie 2/2 B, Zombie Mutant 2/2 B
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