Are you new to Magic: The Gathering?
Do you not understand the complicated lines of play posed by other decks like Stompy or Mono-Blue Tempo?
Well fear not motherf*ckers, cause I'm about to CHANGE! YOUR! WOOOOOOORLD!
WITH THIS!
Standard Flame of Keld Aggro!
I'll be completely honest with you, this deck could probably be upgraded with a playset of Risk Factor in place of the playset of Flame of Keld and do a bajillion times better, but if you're reading this you're either broker than a homeless college student or too cheap to care about anything that costs more than a meal at McDonalds.
The way the deck plays is more linear than a straight line. Optimally, you open your starting seven with 3 lands, a flame of keld, and some small creatures/spells you can vomit onto the board on your first two turns before dropping Flame on turn 3. And let's be honest, if you draw into a copy of Runaway Steam-Kin, you're officially riding a runaway value train because that card is bananas. Seriously, if you can land two of them on the board you have effectively won the game and you ought to buy your opponent a drink in consolation for the beating you just handed them.