Zacama + Doubler + Curio/Sabertooth = infinite mana. You now have infinite life, destroy all the artifacts and enchantments, and deal infinite damage to everyone else's creatures. Walking ballista is here when that's not enough.

Garruk life's legacy, etc. draw us a lot of cards and help to cycle through the deck. The chunk-draw spells that sac Zacama look like the weakest options at first glance, but are actually the best for this combo. Saccing zacama allows us to ritual again if we haven't gone infinite yet.

Best starting hands have: 3 lands, 2 ramp pieces, 1 card advantage, and 1 protection.

Brew could be optimized further, feel free to suggest changes.

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Casual

92% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

44 - 0 Rares

14 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.47
Tokens Beast 3/3 G, Clue, Emblem Nissa, Vital Force, Wurm 6/6 G
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