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Zada and Her Goblin Gang

Standard Aggro Goblins RUG (Temur)

keepingdry


Sideboard


This is an alternate version of a concept based around Zada, Hedron Grinder which wasn't working quite as quickly - or as often - as I wanted it to. This version removes Monastery Swiftspear and primarily defensive spells like Vines of the Recluse and swaps in more tribal goblin specific cards, like Goblin Piledriver, as well as more overwhelming pump spells, like Become Immense in the mainboard.

Want to see the other version? Check out I Don't See Nothing Wrong With a Zada Hedron Grind


Edit 2.21.2016:

Original decklist:
4x Atarka's Command
3x Become Immense
4x Bloodstained Mire
4x Cinder Glade
3x Expedite
4x Forest
3x Goblin Glory Chaser
3x Goblin Piledriver
3x Hordeling Outburst
4x Might of the Masses
6x Mountain
4x Subterranean Scout
4x Titan's Strength
4x Wooded Foothills
3x Zada's Commando
4x Zada, Hedron Grinder

So, this is in fact working much more reliably in this configuration than in the past one. By turn six I've usually gotten at least one 10+, usually 15+ swing in there. Often able to do lethal damage on that turn if I've been harassing potential blockers and have gotten Atarka's Command out to Bolt and add land. My buddy's version of this concept is B/R, though, and I couldn't help but wonder what might happen if I ran Slip Through Space to make it that much harder to block my one big push? Adjusted the land base to make that feasible and pulled the Subterranean Scout 'cause they really exist to do the exact same thing as Slip Through Space, except they can only do it for Goblin Piledriver.

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Date added 8 years
Last updated 8 years
Splash colors U
Legality

This deck is not Standard legal.

Rarity (main - side)

29 - 0 Rares

14 - 1 Uncommons

13 - 11 Commons

Cards 60
Avg. CMC 2.18
Tokens Goblin 1/1 R
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