Maybeboard


See the parent deck for notes. I'm experimenting with what I like and don't like, hence the modules. I'll likely settle on three or four decklists that I swap between. I intentionally cut my lands to 2/3rds of what I was thinking of, as past the 5th or 6th land, lands are often a dead-draw, and so I'm going to start at what is clearly not enough, and then slowly add lands until I feel like it's got the right consistency. Another, more serious issue is that there aren't nearly enough card-draw cantrips and since you can't risk bringing out Zada without a decent board-state, a mana engine or a couple of rituals, and a couple of card-draw cantrips, well, it's a bit of a bottleneck.

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97% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

19 - 0 Rares

24 - 0 Uncommons

41 - 0 Commons

Cards 100
Avg. CMC 2.33
Tokens Dungeon: Dungeon of the Mad Mage, Dungeon: Lost Mine of Phandelver, Dungeon: Tomb of Annihilation, Dwarf 1/1 R, Eldrazi Horror 3/2 C, Eldrazi Spawn 0/1 C, Elemental 1/1 R, Goblin 1/1 R, Skeleton 1/1 B, The Atropal, Treasure
Folders Zada, Unleashed
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