Maybeboard


Have you ever wanted to turn mono-red into the most vicious, consistent, and quick card advantage engine you've ever seen?

Have you ever looked at your library and thought, "Damn, I really wanna pick that whole thing up right now."?

Well think no more, because if you're thinking while you play this monstrosity of a deck, you're doing it wrong.

I love Zada. She's probably been my favorite legendary creature ever since I discovered her, and recently, new cards have caused her power level to skyrocket. Despite this, she continues to be underestimated by many players who aren't familiar with just how terrifying she can make a basic cantrip.

This deck is a perpetual work in progress, and suggestions are always welcome.

This is a fast combo storm deck. The goal is to get Zada on the field surrounded by as many other creatures as possible in order to use her triggered ability to generate as much value as possible.

Here's our basic gameplan:

  • Get Zada out on the earliest possible turn that she can be accompanied by a handful of other low-cost creatures.
  • Cast draw spells like Expedite and Spark of Creativity to dig through the deck for our combo pieces.
  • Use combo pieces to generate infinite storm, infinite creatures, draw out (most of) the deck, or pump all of our creatures to very large power.
  • If struggling to find new pieces or draw, fall back on Flashback and Escape tools, Past in Flames and Underworld Breach.
Every deck has things it's good at and things that it, well, isn't.

Strengths:

  • Fast, capable of turn 3-5 wins
  • Consistent, featuring plenty of card draw, creatures, spell recursion, and tutors to make sure you always have what you need
  • Explosive, going from quiet board states to rolling everyone at astonishing speed
  • Budget-friendly, clocking in at only around $130 on TCGplayer and capable of further downgrades.

Weaknesses:

  • Not very interactive, with only inconsistent damage-based removal and one counterspell
  • Weak to interaction and removal - being pushed back one or two turns by Zada getting murdered or countered can really slow it down
  • Requires aggressive mulligans, due to the combination of a relatively small 29-land mana base and Zada really needing creatures+targeted draw spells to get going
Storm-Kiln Artist + Zada, Hedron Grinder

Whenever you cast a spell targeting only Zada, Hedron Grinder, Storm-Kiln Artist will create a treasure token for the original and every copy - with just a handful of creatures out, these two can be netting you cards and netting you mana for every spell cast. This is easily a game-ending synergy, and Zada's most important asset. This is your Imperial Recruiter target, but you'll often be drawing into it simply due to the nature of the deck.

Haze of Rage + Storm-Kiln Artist

New 2021/11/09 - Given a storm count of at least 3 with Storm-Kiln Artist on the battlefield, you can cast Haze of Rage an infinite number of times for infinite mana, treasures, and storm count. This is a very powerful two-card combo, and as far as I'm aware, this is the first deck to discover and put it to use.

Birgi, God of Storytelling + Grinning Ignus

This combo gives infinite storm count. Adding a Cloud Key, Helm of Awakening, or Runaway Steam-Kin will create infinite mana as well.

Krenko, Mob Boss + Skirk Prospector + Thornbite Staff

Infinite goblins and red mana. Be careful with these, if you use an Expedite on Zada with infinite tokens out, you will deck yourself out. Show restraint, make finite gobbos.

Possibility Storm + Zada, Hedron Grinder

Casting any instant or sorcery that targets Zada, Hedron Grinder while Possibility Storm is out will still target every other creature with the copies. That card goes back to library, and you can cast a second instant or sorcery (nearly all of which can target Zada) for free, getting all of your cast triggers, including Zada's copies, again. This synergy is extremely powerful as well, but you'll rarely (if ever) need it to close out a game.

Dualcaster Mage + Twinflame

Twinflame replaceable with Heat Shimmer. There are two ways to do this combo:

1) Cast Twinflame, targeting a creature. While it's on the stack, cast Dualcaster Mage, copying it and targeting Dualcaster Mage.

2) Each new copy of Dualcaster Mage copies the original Twinflame. You can choose new targets for each copy - this can be any number of creatures you control. This is because the Strive kicker mechanic is just an increase to the casting cost - if you aren't casting it, you can pick as many targets as you want when you redirect the copy with Dualcaster Mage.

The other way:

1) Have Zada, Hedron Grinder and Dualcaster Mage on the board.

2) Cast Twinflame targeting Zada. As each instance of Twinflame is a single-target copy (unlike a single copy of Twinflame targeting multiple creatures, which would simply be a single object on the stack) and because each copy is formed simultaneously by Zada's cast trigger and thus resolve before the original copy resolves, you can freely copy Dualcaster Mage (and the rest of your creatures, same as before) as many times as you want.

Looking to make the deck cheaper? Removing these not-quite-essential cards in exchange for other cards that cost an average of $0.50 each will reduce the deck to below $100.

Crimson Wisps, Thornbite Staff, Mox Tantalite, Mizzix's Mastery, Imperial Recruiter

2021/11/09

  • Begun trimming slow cards that don't work toward the deck's goal well enough. Fire Diamond first to go.
  • Added new combo piece, Haze of Rage

Suggestions

Updates Add

Comments

96% Casual

Competitive

Date added 3 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

21 - 0 Rares

22 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 2.21
Tokens Copy Clone, Elemental 1/1 R, Goblin 1/1 R, Treasure
Folders Incredible Budget Decks
Votes
Ignored suggestions
Shared with
Views