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Zada's Storm of Value and Combo

Commander / EDH* Combo Storm Tap/Untap

TylerBrubaker


Maybeboard


Hey guys, in my random moments of deck brewing I came up with a weird storm (plus combo) deck that has probably been done before but it's pretty fun.

Basically you get a couple of mana dorks out to ramp into General Tazri, tutor for Zada, Hedron Grinder, start playing targeted cantrips/targeted untaps on Zada to generate value and storm out. Aetherflux Reservoir is king here. If that fails or if you feel like killing people in a different way, there's a few backup options in the form of combos.
Isochron Scepter imprinting any of the spells that untap a target creature (excluding Kari Zev's Expertise). Assuming you have enough mana dorks that tap and create a total of 3 or more mana, this is infinite and has a couple different outlets.
Have Cephalid Illusionist and Nomads en-Kor, activate Nomads' ability targeting Illusionist to put your entire library in your graveyard, flashback Dread Return targeting Necrotic Ooze, give it haste with card:Blighted Bats, tap for mana with any mana dork in the yard, untap it with Devoted Druids ability, tap it and remove the -1/-1 counter with Channeler Initiate's ability and repeat for infinite mana.
Classic Food Chain. Exile either Squee, the Immortal or Eternal Scourge to Food Chain, recast, repeat. This creates infinite mana of any color that can only be spent on casting creatures. Note that this does create an infinite storm count so Aetherflux Reservoir still holds power in this combo.
Once you have infinite mana, there are a couple ways to use it, but the best is Walking Ballista since it can be used with all three combos. Either cast with X=whatever arbitrary number you feel suits you best, or add that many +1/+1 counters with its ability and ping everyone down.

Second best is Goblin Cannon. Pay 2 and maintain priority, repeat: deal infinite damage. It will get sacrificed once the ability starts resolving, but since sacrificing it wasn't part of the activation cost, all instances of this on the stack will still resolve. This outlet only works with the Isochron Scepter combo.

Now, keep in mind that although this deck uses combos to win and is far from budget, this is not a cEDH deck. This deck cannot compete with stax, it can't outrace most Ad Nauseam decks that win on turn 3 (or possibly earlier) and even slightly lower powered cEDH decks like Ruric Thar completely shut this one down. That being said, it can pull out a win every once in awhile against cEDH pods if the stars align just right. This deck also leads to very fast games with looooong turns in a casual meta and lots of people won't like to play against it, so it kinda just sits in this weird in between state as it is.

Depending on whether you want the deck to be more or less competitive, you can remove one of the combos to either streamline it and add cards like Dockside Extortionist, Carpet of Flowers, Survival of the Fittest and more protection or on the flipside you can go for a more aggressive and "fair" approach by adding some big ole stompies like Craterhoof Behemoth or similar and some wraths to cater to a more casual playgroup. In either scenario, I'd recommend getting rid combo #2 as it's what remains of the old Flash/Hulk iteration of this deck. It still works, but it's not as fast or efficient as it used to be since the banning of Flash.

I hope you enjoy the deck and may you find success with it in your group!

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Casual

96% Competitive

Date added 6 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

49 - 0 Rares

12 - 0 Uncommons

31 - 0 Commons

Cards 100
Avg. CMC 1.91
Tokens Beast 3/3 G, Citizen 1/1 GW, Spirit 1/1 C
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