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Zangief, Bringer of Grief

Commander / EDH BRG (Jund) Fight

Quietman988


Maybeboard

Creature (1)

Land (1)

Enchantment (1)


As soon as i saw this guy, i thought "Fight cards". In green, youve got the ramp to be able to cast multiple fight cards before, during, or after combat, depending on your needs. So he's indestructible on your turn, and 7 power, so he's probably going to kill most things he fights. So not only do we have a reliable and repeatable method of creature removal, but 7 damage will usually be enough to deal excess damage, meaning this "creature removal" is actually artifact/ enchantment/ planeswalker removal as well. So you can clear the way for your attack, each fight spell pumping him a little bit, or you can just swing and force a creature to block. Ive also included a few surprise infect cards, since we have access to black, and a few haste cards to speed things up. This guy is very similar to Zurgo Helmsmasher, and so can use the Worldslayer and Assault Suit combos just fine, but hes even better, because he has basically every kind of permanent removal except Land removal tacked right onto his card. and he's in green, ramp being the hardest part of running a Zurgo deck.

In summation, Voltron is not the best archetype in Commander, but dont overlook this guy. He will definitely kill one opponent before hes ganged up on, and may simply have too much momentum to be stopped. He's a true Juggernaut.

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93% Casual

Competitive

Revision 4 See all

(2 years ago)

+1 Chandra's Ignition main
-1 Ghor-Clan Rampager main
Top Ranked
Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

28 - 0 Rares

19 - 0 Uncommons

29 - 0 Commons

Cards 100
Avg. CMC 2.94
Tokens Beast 3/3 G, Copy Clone
Folders BUILD THIS DECK, Decks I Like, Street fighter, Sf, Decks I like, To Try Out Later, decks I wanna play
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