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This deck has been constantly evolving for a couple years now and has earned a ridiculous amount of hatred everywhere I play it. Its got a lot of answers built into it to many problems inherent in mono green. The biggest weakness of course is blowing up my lands. The strategy behind this deck is to ramp fast, switch to using mana engines, then batteries; all while thinning out my deck to drop my big nasties. For the best utility I always search for no less than 2 lands at a time. Omnath, Locus of Mana, while being a huge help and isn't required for this deck to do its job, Omnath, Locus of Mana is also awesome as a diversion especially when players encounter this deck for the first time. Mistakenly thinking that he's the main show I've no quams putting him into play several times just to burn out my opponent's removal spells before dropping the real baddies that come with the pain. For those that know how this deck works I try not to use Omnath, Locus of Mana unless I absolutely have to because while he's not required I do love having that mana battery at my disposal. If all else fails though he's always a good backup creature I can leverage to load up with counters and attach Surestrike Trident to do devastating damage to players while using Asceticism to make him untouchable or Yavimaya Hollow to regenerate him. The deck is designed with the idea that every creature that enters the battlefield should be considered an immediate and fatal threat; usually one wouldn't want that kind of attention but this deck has so many threats that usually even in full on 4 way its very hard to get rid of all of them especially since almost all of my attackers are fully capable of ending an opponent by themselves and many either shuffle back into my library or can be brought back to my hand from the graveyard. Let me know what you think.

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Casual

91% Competitive

Date added 9 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

37 - 0 Rares

12 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 4.51
Tokens Elephant 3/3 G, Marit Lage, Plant 0/1 G, Wurm 5/5 G w/ Trample
Folders OPP, EDH
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