I've made two other Zedruu lists in my less than 1 year as a commander player and mtg player in general. My first one was standard, essentially cut-and-paste version of a Zedruu list, which looked to outvalue my opponents by giving them junk and drawing me cards, but it felt too group hug. My second list was heavily focused on chaos cards, which is what I wanted out of the deck overall but the fun value for other players and the time value really makes it hard to justify playing.

Here's my solution: Make it a viable, albeit jank deck, with wincons and small combos to "stax" certain things that are a part of the game from our opponents, while having the versatility to "reassign" cards to my opponents to make deals with them. So I'm not sure where I'd put this deck in terms of power, but there are many different crazy and complicated interactions that I'll probably list at some point. Or not :) (teehee)

I also might also maybe also could also buy all the complicated weird cards in a different language to be quirky and different idk Combos: Solemnity + Nine Lives: Nine Lives cannot get counters, thus no combat damage Goblin Game:

Here's the specific tech so far: 1. Giving opponents auras: This does not change anything in terms of targetting, but allows for extra draws, so cards like darksteel mutation allow us to shut a problematic creature down while giving us card draw.

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92% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

60 - 0 Rares

26 - 0 Uncommons

12 - 0 Commons

Cards 121
Avg. CMC 3.13
Tokens Elephant 3-3 G, Kraken 8/8 U, Spirit 1/1 C, Treasure
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