Zedruu is a GOAT!! Not a Minotaur!!!
Commander / EDH*
SCORE: 10 | 50 COMMENTS | 3175 VIEWS | IN 2 FOLDERS
nyctophasm says... #2
Jhoira is my personal commander, mostly because it means that on turn four I can start casting big stuff for cheap as long as I'm willing to wait for four turns. However, by the time they actually come out, I've got mana available on that turn to play other stuff too, so it works out pretty well. I would recommend something like Propaganda, if only to have a chance to protect yourself from aggro people who don't like being meddled with, as you're not likely to have a whole lot of stuff everyone else at the table will want played. Otherwise, I say just keep going with where you're going, I love it.
March 24, 2016 1:27 p.m.
So it sounds like you want to shuffle some stuff around, play the politics game, not really do much and look non-threatening, and then end with a huge bomb. Am I about right?
March 24, 2016 2:05 p.m.
TranquilWyvern says... #4
Exactly. Its a very political deck, but less on the ending with a huge bomb (since I really only have two bombs in the deck: Cyclonic Rift, Insurrection, and possibly Arcbond).
Also, I'll need to think about changing the commander to Jhoira of the Ghitu; it will probably require a huge reworking of the deck that will probably end with less exchanging of permanents than I would like.
March 24, 2016 2:17 p.m.
nyctophasm says... #5
Not necessarily. Pretty much all of your stuff that exchanges things can stay, and might be better if it stays. After all, when your stuff affects everyone, and you switch it with something that only affects its controller, you're all to the good. Also, it might keep you alive early on. Exchanging control with something like Switcheroo, taking Kaalia of the Vast and giving it to someone else for their Llanowar Elves is an interesting way to keep the table competitive and prevent all out ridiculous board states. Same with casting Perplexing Chimera early. Again, most of your stuff applies to everyone, and what doesn't isn't what everyone wants, so it makes everyone else play more cautiously while giving you time to get your deck together.
March 24, 2016 3:54 p.m.
Totally agree with nyctophasm. As long as you focus on global effects like Font of Mythos or Mana Flare then switching is really powerful. It makes you the mastermind of the game. I think it would work well with either commander. But, regardless of your commander, I think your deck doesn't function right now because it's too expensive. Sitting and waiting for 5 or 6 lands before you do anything doesn't feel good.
Zedruu rewards you for playing the switching game, but doesn't really help you get there. Even when you do get there, all he does is stall. To do well with him, you need either ramp, an early game that stalls hard, or to bring down the cost of your medium and big stuff so you get online quicker. Ramp is a bad idea if you're doing the switching game because it's usually not global. I'd recommend focusing on using more cheap defensive cards--ideally ones you can swap, like Wall of Omens.
Jhoira wants you to cheat out giant win-con cards. Your card cost can be higher with her. You don't need as much early game because she starts doing things quicker, but you still need to play pretty defensively. 4 turns is a long time to sit with a target on your back in a multiplayer game. Swapping should do fine here, especially if you mix it up with defense and some mid-sized threats. Jhoira seems more direct and aggressive and less political/chaotic, but I'm sure you can make it work.
Neither of those commanders is crazy with coin flips, but neither one is all that bad either. Jhoira might be nice with Paradox Haze and coin flips, but that's not such a big deal.
March 24, 2016 7:34 p.m.
TranquilWyvern says... #7
Sounds good. I'm unfortunately not completely ready to switch commanders because it may seem too aggressive (actually, mostly because I made that sweet alter for Zedruu xD). Also, I'm too lazy to rework my mana base (even though it'll probably be easy xx).
I've taken out the coin-flip cards that are single target: Game of Chaos, Desperate Gambit, Mana Clash, and Squee's Revenge. I also took out Gauntlets of Chaos because its expensive.
I added four walls (AEther Membrane, Wall of Omens, Wall of Essence, and Wall of Tears), Chaosphere, and Propaganda. With Creepy Doll, this makes 7 "wall effects," which fits the 7 by 9 rule. Is this too many or should I have picked different walls?
But now I have 105 cards in the deck T_T.
March 25, 2016 11:08 a.m.
TranquilWyvern says... #8
I also added Bazaar Trader because he fits what I want to do in the deck.
So actually, I have 106 cards in the deck T_T
March 25, 2016 11:14 a.m.
libraryjoy says... #9
First off, you have 2 Chaosphere. Drop one and that will earn you another slot. Could you drop Heartless Hidetsugu? It looks like he hurts you as much as anyone. Actually, do you really need the doubling effects, like Furnace of Rath and Dictate of the Twin Gods? Not sure what Etherium-Horn Sorcerer does, except the cascade. Maybe slot in Jhiora instead? You have a LOT of coin flip effects & trading effects. You might have to reduce it by a few to get it down to 100. Pick the ones you like least.
March 25, 2016 11:42 a.m.
TranquilWyvern says... #10
I took out the extra Chaosphere ;)
Actually, I don't mind things that hurt me. Since its supposed to be a chaos deck, the goal is the kill everyone together if I can. This is why Arcbond is in the deck as well. I'll take out Etherium-Horn Sorcerer though. He was in the deck to provide trade fodder and cascades into something chaotic, but oh well :(. I love cascades xD.
March 25, 2016 11:52 a.m.
TranquilWyvern says... #11
Also, took out Bazaar Trader and Delusions of Mediocrity again.
March 25, 2016 11:54 a.m.
TranquilWyvern says... #12
After some thought, here are the cards that seem to be the least effective (mostly after a Scrambleverse or a Thieves' Auction); Chance Encounter, Cyclonic Rift, Vedalken Orrery, Prototype Portal, and Planar Portal
Which four should I take out?
Also exchanged Chromatic Lantern for Burnished Hart.
March 26, 2016 12:25 p.m.
libraryjoy says... #13
You have 10 or so cards that call for coin flipping, so I'm not sure Chance Encounter is worth it, although it would be really funny to win that way. Cyclonic Rift would undo all the switching around you're doing. Not sure Vedalken Orrery is worth the effect, either, although it would allow you to do some funny stuff on opponents' turns. Prototype Portal has the possibility of making the game really confusing with stuff like Knowledge Pool on the table. Planar Portal would allow you to tutor for whatever you want, so I'm liking that.
Final verdict - If I had the choice, Planar Portal or Chance Encounter for the laughs. Or ditch them all and add Jhoira or Thada Adel, Acquisitor, which would be hilarious. And give you more stuff to trade around.
March 26, 2016 2:16 p.m.
Dumeeperninja says... #14
I would keep Planar Portal for tutoring, and Cyclonic Rift (Mostly because it is the best of the last five.)
March 26, 2016 9:56 p.m.
TranquilWyvern says... #15
I was thinking about taking out Planar Portal because I already have Wild Research and Fabricate for tutors in the deck. Its also fairly expensive, so there's a fair chance that once I get a card, it'll get wheeled out by Teferi's Puzzle Box or something.
Another card that seems redundant in the deck is Rhystic Study, and, while it's overall a great card, I have Howling Mine, Font of Mythos, and Dictate of Kruphix for card draw in the deck.
Cyclonic Rift is incredible for almost all decks, but it kinda destroys what this deck wants to do, like libraryjoy said. Vedalken Orrery probably doesn't do enough for the deck as well.
I think Prototype Portal is probably solid in the deck because of its ability to compound artifacts.
Now, I don't know what to take out for Jhoira of the Ghitu or Thada Adel, Acquisitor. If anything, probably Chance Encounter for Jhoira, right?
March 27, 2016 3:28 p.m.
Dumeeperninja says... #16
I agree with everything you've said, except for Prototype Portal. You have 13 artifacts in your deck, so having Prototype Portal along with another artifact in your hand is quite low. Even then, only ten or so of them is worth copying.
March 27, 2016 4:03 p.m.
TranquilWyvern says... #17
That's true. I don't know why I didn't think of that xD.
March 27, 2016 8:40 p.m.
TranquilWyvern says... #18
So in order to keep my deck at 100 cards, I've taken out Vedalken Orrery, Wall of Essence, and Chance Encounter. I've also put in Thada Adel, Acquisitor into the deck.
March 31, 2016 2:24 p.m.
TranquilWyvern says... #19
Took out the double damage cards (Dictate of the Twin Gods and Furnace of Rath) because one of my friends in my weekly group plays Rakdos, Lord of Riots, and it would give him an unfair advantage. Also, I took out Thada Adel, Acquisitor because I'm like the only one playing blue xD. I put the card into the side board for my LGS.
I added some token generating cards so for exchange purposes, specifically Conqueror's Pledge and Increasing Devotion. Also added Arbiter of Knollridge because its hilarious.
April 6, 2016 9:49 a.m.
How about Goldnight Castigator from the new set? You could give it to your friend playing Rakdos.
April 11, 2016 12:10 p.m.
This deck is pretty nuts, I like it.Also Zedruu is a woman.
April 24, 2016 8:56 a.m.
TranquilWyvern says... #22
Alright! Updated the deck one of time! I added some walls; I have no idea where Volatile Rig disappeared to, but he was suppoes to be in the deck from the start; and I added Storm Herd over Increasing Devotion because resolving Storm Herd with Confusion in the Ranks is HILARIOUS!
I took out Reliquary Tower since I didn't bother buying another copy. I'll probably add it back in soon. Also, took out Crooked Scales because its BOORINGG!
I need to find a place for Fiery Gambit!! Probably need to take out a wall; I'm looking at you, Fog Bank and Wall of Essence!
Sorry for the late replies...@PacoBob Goldnight Castigator is interesting, but my friend seems to have realized how bonkers Rakdos, Lord of Riots is, and plays him less now lol. So adding the angel in now seems kind off a waste. I like how the deck is now anyway, so I don't think I'll add in the double damage cards again.
@Krypt ZEDRUU IS?!?!? WHAT THE EFFFF??...lol. I'll change up the description to accomadate with Zedruu's sex change ;).
Gawd, coffee's good! :3
May 18, 2016 11:10 a.m.
TranquilWyvern says... #23
Also, give thoughts on Reverse the Sands versus Arbiter of Knollridge.
May 18, 2016 11:14 a.m.
libraryjoy says... #24
Arbiter is more group hug. Reverse is better for flavor with this deck. Arbiter is also a permanent that you can trade. So I guess it's up to you which you prefer.
May 18, 2016 11:44 a.m.
Ok, so I've updated a deck that's pretty similar to this one. I tell you this because you and I have similar goals and strategies, and you might get some inspiration from my approach. I borrowed a few things from yours ;)
Grixis EDH
Commander / EDH
11 VIEWS
A card you might like: Mana Cache. And then, depending on how badly you need to get rid of cards: Land's Edge, Knollspine Invocation, Molten Vortex, Pyromancy, and the kicker, Seismic Assault.
If you don't like the idea of wasting all those land drops: Planar Birth. Only works on basics, unfortunately.
TranquilWyvern says... #1
I'm sorry for this long response, but a lot of my deck was put into question here ;).
Firstly, Learn from the Past and Psychic Spiral are in the deck so I don't deck myself out. Not really for the fun. Insurrection is meant to be a quick game-ender whenever it resolves. For me, whenever double damage is involved it adds a great amount of risk and fun, especially when people have control of big creatures they didn't summon.
Unfortunately, Scrambleverse and Warp World are the essence of the nature of the deck, so there's is very little chance they will come out. Honestly, I've been meaning to take some cards out from some ramp/fixing cards like Burnished Hart, Journeyer's Kite, Solemn Simulacrum, Wayfarer's Bauble, Mana Flare, Celestial Dawn, Caged Sun, and even Braid of Fire (which works well with playing things with flash/instant speed and activating lands, artifacts,and creatures) into the deck, which would ease the casting cost of cards. Gauntlets of Chaos can come out though.
Instead of mana ramp, should I focus on cheating cards in? With cards like Pyxis of Pandemonium, Omniscience, cascades, or Wild Evocation. There's not really many I can find, so I'm not really sure it will work. Also if they apply to all players, the cards tend to favor people who play big creatures, which I don't really want.
Even using Jhoira of the Ghitu in the deck or commander, is an option. After I took out the pillow fort cards, I have little to no white cards in the deck any way. The reason I am hesitant to make her commander is that the R/U lands tend to be more expensive than the R/W or U/W lands.
Also, I am already in possession of the coin-flip cards in the deck, so I want to keep most of them in. However, I'll be fine with taking a few out if you think they're that unfun. Just let me know which cards specifically. I really want to coin-flips to involve as many people as possible; I want to give control of the coin-flip permanents to my opponents as much as I can.
Finally, I'm iffy on the Zedruu chaos cards though; they don't really add to the chaos I want in the deck. But, in all fairness, I should add Bazaar Trader, since he fits what I want to do with my permanents (specifically the coin-flip ones).
Keep in mind that this deck does not want to win unless it gets Insurrection or Cyclonic Rift.
March 24, 2016 12:07 p.m.