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Zedruu - The Bearer of Bad Gifts

Commander / EDH

Binahu


Maybeboard


Any comments or suggestions are welcomed. <3

If anyone is wondering why Magus of the Moat is in here but not Moat... I do not own one currently. It will be a replacement for something as I obtain one.

Synergy's;

Arcane Laboratory + Erayo, Soratami Ascendant Locks all other players out of the game.

Citadel of Pain + Manabarbs Forces players to take damage every turn regardless based on their land count.

Zedruu the Greathearted + Celestial Dawn If given to a player that does not play white, they pretty much lose because they can no longer cast colored spells, if I keep it for myself it fixes mana issues early on.

Greater Auramancy + Copy Enchantment Gives all enchantments I control Shroud. If I play Enchanted Evening, everything I control has shroud.

Karma + Urborg, Tomb of Yawgmoth + Solitary Confinement Each of my opponents take damage for each land they control.

Lightmine Field / Powerstone Minefield + Repercussion Makes players not want to attack what so ever.

Repercussion + Blasphemous Act / Chain Reaction Can nearly 1 shot players off the table if they play a lot of creatures.

Mystic Decree / Island Sanctuary + Magus of the Moat Creatures cannot attack. Moat <-- I want D:

Spiritual Asylum + Fountain Watch My stuff has Shroud.

Academy Rector / Lost Auramancers Allow me to tutor for Omniscience very early.

Cleansing Meditation + Enchanted Evening Destroys all permanents besides mine.

Turbulent Dreams + Reliquary Tower / Venser's Journal Late game can be devastating. Use Elixir of Immortality right after.

Null Rod + Torpor Orb To disable artifact and creature combo decks while I setup.

Bulwark + Reliquary Tower / Venser's Journal I can deal a very large amount of damage every upkeep.

Zedruu the Greathearted + Words of War For each permanent I've given to other players I can draw extra card, if I skip those draws I can deal damage each time and avoid decking out.

Felidar Sovereign / Test of Endurance Main win cons.

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Comments

Date added 10 years
Last updated 9 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

58 - 0 Rares

19 - 0 Uncommons

2 - 0 Commons

Cards 100
Avg. CMC 3.51
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