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The main deck idea is to create a fun timmy-multiplayer experience with a lot of ramp, card draw and fat spells. Crazy shenanigans and card interactions are definitely desired, "unfair" combos or cards should be eliminated.

So far, the deck plays quite well. I usually manage to ramp my mana up consistently and get down threats. In multiplayer it often culminates in Tolaria West transmute into Summoner's Pact into Multani, Maro-Sorcerer into Prime Speaker Zegana into Reliquary Tower.
I don't like this combo-like chain too much, as it makes deciding what to play very difficult (with a 40+ cards hand). On the other hand, there seldom is a creature that would help ma board state as much as Multani (with shroud and all).
I'd also like to further reduce countermagic but then I face problems dealing with key spells or utility creatures.

So far, the main interactions with other decks are combat, permission and gaining control over their key creatures
Small utility creatures or fliers do give me trouble, as does any form of mana denial.

Just let me know what you think and if I have the cards or can easily get them I will give a try to most things.

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Date added 11 years
Last updated 10 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

2 - 3 Mythic Rares

39 - 20 Rares

17 - 7 Uncommons

11 - 2 Commons

Cards 101
Avg. CMC 4.41
Tokens Ape 3/3 G, Bird 2/2 U, Boar 2/2 G, Copy Clone, Elephant 3-3 G, Ooze X/X G, Wurm 6/6 G
Folders Cool decks
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