Welcome to Alliance for the Liberation of Zendikar! (ALZ from here onward)
When BFZ was announced I got excited because allies would be a thing again, opening new possibilities for deck interaction.
All help with the deck synergy and cards is greatly appreciated. I put these cards together based mostly on the new block so it's very possible that I missed important cards, plus I have yet to pick cards for the sideboard.
Deck breakdown:
--------------------Creatures--------------------
Hero of Goma Fada
: The inspiration for the deck, with a Rally of indestructible. 4/3 is a little underwhelming but can get keep itself alive thanks to it´s own ability.
Kalastria Healer
: 1/2 Ally that makes your oponent lose life while you go up on every ally drop.
Kor Bladewhirl
: All allies will gain first strike. Useful for early game combat advantage and lategame as well.
Felidar Sovereign
: Removal lightningrod but a win condition by itself.
Drana, Liberator of Malakir
: ALLY First strike 2/3 flyer for , and when it deals combat damage gives out counters to all my creatures?
Take my money!!!
Zulaport Cutthroat
: Punishes youur opponent for killing your allies. 1/1 for but with a nice ability.
Drana's Emissary
: ALLY that will keep your life total up, plus 2/2 flyer for is ok.
Graveblade Marauder
: This card gets more powerful as our grave fills up with creatures, deathtouch is good enough to force removal on it or let it through so that our opponent doesn't lose a big guy, but, as soon as it hits for 1, they are in deep trouble.
--------------------Sorceries--------------------
Infinite Obliteration
: Can help you get rid of any creature your opponent has before it gets to the field.
March from the Tomb
: You can bring a total of 8cmc allies from the grave right to the battlefield.
Ally triggers everywhere :D
Read the Bones
: Card advantage for 3 mana and a bit of life.
--------------------Instants--------------------
Altar's Reap
: Feeds our graveyard and gives us card advantage.
Utter End
: Solid removal to get rid of anything that is not a land at instant speed.
--------------------Enchantments--------------------
Stasis Snare
: Gets rid of pesky recurring creatures at instant speed for 3 mana.
--------------------Lands--------------------
Ally Encampment
: Solves any problem to the mana base and spreads the deck to any of the other allies, which most only get away from one color.
Caves of Koilos
: Speeds up our early game in exchange for a litle life.
Scoured Barrens
: Get a life, go down a turn. Can be slow but we need both colors.
Full art lands.. Nuff said.