So you all remember Grixis Death's Shadow; basically Grixis control with the Death's Shadow package? Welcome to Soulflayer Jund! This deck is built around a heavy combo game, hoping to throw as many cards into the graveyard as possible and chucking them to Soulflayer. The can be a variation a little closer to the standard Jund package for modern, but this one moves more into the graveyard plan. There's not really much to say about it, slam loads of creatures into your graveyard and then exile them to Soulfayer (equally, exiling a Zepalta and a Sylvan caryatid under a Soulflayer is possible on turn two!)
Turn 1: Crack fetch for a Blood Crypt, then play Faithless looting (make sure the two cards you discard are okay by you to exile them, preferably a mix of Caryatid, Chromanticore or Zepalta)
Turn 2: Play a black producing mana source (a fetch is preferable but not needed as it will not require you to delve away the faithless looting) then play Soulflayer, exiling your graveyard. From there it's kinda hard to come back from!
There are some splashed that make the deck a bit better, such as Lotleth Troll and Lingering Souls. Lotleth Troll is another threat that can put the cards from your hand that you will want exiling into your graveyard, while still being a big beefy threat. The Lingering Souls is more useful than vital, so if you feel your opponent is bringing in Izzet Staticaster then you can remove the four copies without much difficulty. They are mainly there to make piling hundreds of cards into your graveyard a bit better. The Mana Confluence and the Temple Garden are not massively vital as they there to play the Lingering Souls from your hand (and perhaps bestowing Chromanticore if you're able to!) Pharika is added as a one of and is equally not as vital, it provides a little graveyard hate and equally is exiled to give Soulflayer indestructible. The Akroma is equally another thing to exile to the Soulflayer, as it gives haste under the multiple abilities, so if your opponent is tapped out you might be able to snatch a victory form above them.
The sideboard is self-explanatory, mostly good stuff for multiple matches. The two copies of Ancient Grudge are particularly good, as they work in the same way as lingering souls, if it is piled into the graveyard you can still use it. The Engineered Explosives can be brilliant, as the mana fixing for this deck could mean that the sunburst could reach all the way up to five. Damnation seems off, but if your Soulflayer is indestructible then blowing everything but can be brutal. Collective brutality seems very could, not only just a great card in general but it also dumps cards from your hand into the graveyard.
And finally the Murderous Cut has been very useful, as with this deck it could be looking at a one mana removal spell, which can be perfect for a last ditch effort to protect yourself or for removing bigger threats should the game go on much longer. However during game one it can be heavily counter-productive as it exiles cards that you can use for Soulflayer; ultimately for game one you will want to get out a powerful Soulflayer very quickly, and only in games two and three can you change your gameplan according to the matchup.