*~ The Chompy Masterpiece Collection - Vol. VI: Magus Viridis ~*
Zero-Point Omnath
It never occurred to me to make an "om-nom" joke about Omnath and his mana gluttony - so I won't do it. (A strained Akashic or quantum mechanical reference will do just fine.)
This deck loves Seedborn Muse, and it also loves Vedalken Orrery. At the same time? Too hot to handle!
Giving Omnath, Locus of Mana evasion is probably the most crucial theme in the deck, in order both to preserve a fat mana pool and to make sure that your hefty, hefty, hefty general can post 21 combat damage on your enemies.
Primal Order is a neat card, not least of all because of its relative obscurity. It's a beast in a mono-green deck, and will put a serious hurt on your opponents, particularly if they're not running mono-color decks, and especially if you can get it out early. Another semi-obscure card that I run proudly is Elephant Grass, which again fits right in with this deck - Omnath wont even notice the cumulative upkeep costs of 1/2/3/4 etc. Just don't play it on turn 1 simply because you can, but hold onto it until it actually has a some attackers to stop.
Other than that, it's all about mana accel and ramp, leading into fat creatures and big spells like Genesis Wave. Combat tricks like Triumph of the Hordes, Overwhelming Stampede and Craterhoof Behemoth are all game-enders. To point out an old truth, Berserk doesn't have you sacrifice the targeted creature, but it destroys it, comboing quite nicely with Darksteel Plate and Asceticism.
Don't forget Spike Weaver, one of the most powerful cards in the deck. He is often the target of Chord of Calling despite his small stature, simply because he can turn a loss immediately into a win if you're opponent has tapped out on a huge swing or something.
On the topic of green creature tutors, I'd like to call our attention to the ancient synergy between Tooth and Nail and Avenger of Zendikar. Indeed, the affinity between these two cards has been observed for millennia, as evidenced by Suetonius' until-now lost magnum opus entitled "Concerning Teeth and Nails, and Zendikar's Avenger", which I have recently discovered scrawled on the walls of a Tarentine latrine/brothel, and from which I will now quote (in translation):
De Dentibus et Unguibus atque Executore Zendicarae (Liber II): "...for indeed, an Avenger of Zendikar paired with Regal Force will cause you to draw cards equal to the number of lands you which you have in play; when paired with a Craterhoof Behemoth, your creatures will all gain +X/+X and Trample, where X is (at least) the number of lands you have in play plus two. In these ways, a Tooth and Nail in hand can become more like a Soul's Majesty or an Overwhelming Stampede."
In his appendix Suetonius also makes note of the tech that can be pulled off with Yeva, Nature's Herald: "If you have a Chord of Calling, or Planar Portal, or Citanul Flute, or some other means of tutoring at instant speed, then you can respond to board wipes or targeted kills against Omnath by 1) Tutoring for Yeva in response, 2) letting the destroy effect resolve, 3) casting Yeva before the phase ends and your mana pool empties, and finally 4) recasting Omnath with your still-floating mana. Of course, if you already have Yeva (or Vedalken Orrery) out, you could also tutor up Spearbreaker Behemoth or Vigor (if you're facing damage) to stop the destroy effect outright." Quite baller, no? What a genius. It's true what they say: every discovery is but a rediscovery.
You can also respond to board wipes by dumping your Omnath mana into Kamahl, Fist of Krosa's first ability, targeting your opponents' most valuable lands. An oldie-but-goody, and a decent way to lose friends.
Another thing that's cool to do is to turn-one Forest + Mana Crypt = Omnath, Locus of Mana. Your general out before your opponents play their first land. Welcome to Hatetown, Mayor: You.
Yet another annoying way to win is to dump a ton of Omnath mana into Squall Line when you have life advantage. Seriously, I hardly ever consider using this card to wipe flying creatures - I usually hold onto it and treat it as a kill card. Even if you don't kill everyone else, you can still take out one or two opponents with this instant. But all that won't get you anywhere near as much resentment from your buddies as playing a board-lethal Squall Line when you're in last place in life and position and someone dares to blow up your general. I imagine there are some play groups out there who would just ignore it and continue playing as though you'd scooped. Lol.
Lots of accel, lots of ramp, lots of mana; beastly creatures, combat tricks, and unexpected bombs - Omnath is the Green Mage at its Greenest. The deck is loads of fun and is very, very consistent.
Old Maybes: Emerald Medallion, Life's Legacy, Lurking Predators, Nissa's Expedition, See the Unwritten, Steel Hellkite, Early Harvest (An "F" or Foil mark indicates that a card is slated "For Removal" if it's in the Mainboard, or "For Insertion" if in the Maybeboard.)
Vol. I: Intet Dreams of Yesterday’s Day After Tomorrow (2008)Vol. II: The Great Chain (2009)Vol. III: Sliver Overlord Is Watching You (2010)Vol. IV: The One Where Radiant Gets Mad (2010)Vol. V: The Salvation Army (2011)Vol. VI: Zero-Point Omnath (2012)Vol. VII: Wu Daze, Blue Knights (2013)Vol. VIII: Mach Daddy Karn (2014)Vol. IX: Τὰ Πυρὰ τοῦ ὈλύμπουThe Fires of Olympus (2014)