Zirda's Monoliths it's a infinite mana combo based deck.

We use the infinite mana to help the tutors to bring us the combo pieces.

There are several mana combos and interactions in the deck. We try to priorize bring them to Battlefield by their pieces quantity and Zirda's interaction.

*Need one or more artifacts in the hand or graveyard.
After we achieve the infinite mana combo, depending on the kind of combo we have several uses for it.
We can simply use the Fireball or Walking Ballista if available and finish the game.
The option, if it's not possible just end the game is search for a Win Condition. The easily way will be the infinite Draw.

To do that, there are four main options:

1- Pay and Draw: use the Staff of Domination or a Diviner's Wand to do that, but the Wand will require a creature.

2- Egg Hatcher Salvagers: the Auriok Salvagers + Chromatic Star do this function perfectly;

3- Puresteel Displacer: you can blink the Lion Sash or Cloudsteel Kirin with Eldrazi Displacer + Puresteel Paladin to draw;

4- The Goblin Welder mana combo is also a draw combo if Chromatic Star is in the grave;

Remembering the Eldrazi Displacer ability to reuse creatures Enter the Battlefield (ETBs) triggers, our lovely hate grave Reito Sentinel can also mill the other players.
An option is use the Heliod's Intervention to gaining time against a Not Combo Aggro deck. You gain a billion of life and grant you some time to find the combo pieces.
The second aspect of this deck is it capacity to dig the pieces of combo, synergies, responses and Win Conditions into it's depths.
At the early game, its very important to rush with mana. For this purpouse we do fetchs lands and recycle them with Crucible of Worlds. We also can dig for mana rocks with Urza's Saga or Goblin Engineer, search the double lands with Expedition Map and spend the Stoneforge Mystic ability to take the Paradise Mantle or Sword of Feast and Famine.
Because of the synergy between Zirda and the monoliths the God Hand need just few cards. If the Jeweled Lotus came at hand, we just need to a Mana Combo and a Damage Combo.

The perfect hand is:

Grim Monolith + Jeweled Lotus + Mana Crypt and Walking Ballista, Staff of Domination or Diviner's Wand.

We can also replace the three remaining slots of the hand by a red mana producer (a land or the Mox Opal) and cast Fireball, or by the available rocks and Basalt Monolith if it's the case. There are some God Hands combinations afterall.

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Casual

96% Competitive

Date added 2 years
Last updated 2 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

45 - 0 Rares

21 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 2.54
Tokens Construct 0/0 C, Copy Clone, Phyrexian Germ 0/0 B, Treasure
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