Creature (112)


WELCOME

This is my Zombie Horde Deck. This is a deck with its own customized rules in addition to the standard set of rules, with some altercations. Just to get an understanding of how this game is played, I will explain the concept of the game, some variations of the game, and the rules that go along with the deck.

I'll be explaining the rules at the bottom, so feel free to read that part first then read on from here.


CONSTRUCTION

  • The zombie horde deck is a 200 card singleton deck meant to be played in an EDH/Commander setting. The theme of the deck is zombies and 8-rack.

I designed this deck to have a controller because there are decisions that need to be made. This makes it a little more fun than the standard, it should play itself, type deck, as it allows someone with very little magic experience, or a veteran who enjoys different variants of mtg, to get out of the norm and do something different. I am guilty as I do tend to hog the deck and just control it everytime, but that is only cuz its so much fun.

In addition to the zombie theme, this deck contains a lot of hate and stack cards. You can altar this if you wish, but in the cutthroat meta that I play in, this is intentionally done because it stops players from ending the game in 3-4 turns, or create a board state that is overpowering where no one can do anything. I didn't make it overpowering in stax, as I do want players to enjoy the game, but I did throw in one Armageddon and a Storm Cauldron and a few other stax cards to say surprise. Luckily, the rules of my version of Horde, allow something called redos, which they can use to shuffle up and play something different, but I will explain that in the rules section.

Attacks to the zombie horde either hit the library, or burn cards from the graveyard. I threw in a few win cons for those greedy individuals who only hit the library, so its wise to strategically do both. Cards like Rise of the Dark Realms and a recursion of Grey Merchant come to mind when typing this. These kind of thrills usually make people go, well that's just broken. To this I say no its not. While yes, it is designed to be an aggressive, semi overpowered deck, but that is because it is the zombie horde. You don't go into a final boss battle fighting 3 year olds, nah, this boss is gonna kick your a$$, not going down without a fight. So yes, it does have a few, tricks up its sleeve, and when caught off guard, could cause consequences.


Next, the variations of the game...

There are two versions of the zombie horde....

  1. Horde mode
  2. Survival Mode

HORDE MODE

  • Horde mode is your standard, everyone versus the Horde, with the Horde going first. Creatures do NOT have haste in my version, because there aren't token zombies, they are broken a$$ zombies that can kill you.

  • Each player has their own life total. Zombie horde will always attack the player with the highest life total.

  • Planeswalkers aggro the Zombie hordes attack until there are no planewalkers on the battlefield.
  • Each player is given a redo (see below for the explanation of redos)
  • Players earn points every time they kill a legendary creature, enchantment, or artifact. When they earn 3 points they may turn those points in for a 1/2 redo or save it until they have 5 points for a full redo. Explanation of redo's is down below.

Players take their turns simultaneously and move through turn phases together. The zombie horde is defeated when entire library is milled, and you have survived its "last stand" turn. A term that means, after you mill the horde deck (I will explain momentarily), it gets a final turn before it is declared dead.

  • If a SINGLE player can attack with a total of 100 or more damage, they have the opportunity to kill the Zombie horde by hitting its library but the attack must be enough damage to deplete its entire library. This will not allow the zombie horde to take a Last Stand turn if the hordes library is demolished this way.

Want to make it more challenging??? ^_^

Give the Zombie Horde an archenemy deck.


SURVIVAL MODE

  • Survival Mode is a another variant of the game that involves strategy on the players side of the table. If you think of Walking Dead, there are camps, each consisting of its' own community, and one of the issues in Walking Dead, is that people don't trust each other, in fact they pretty much kill each other. So that's what this is. 4 players trying to kill each other, as well as the Horde deck knocking on your door to kill you.

  • In order for a player to win the game, they must be the last man standing against the horde.

  • Zombie Horde goes first.

This version is one of my favorites as a political game takes place within the game. Why? Because the zombie horde always attacks the player with the highest life total. So a little tag team has to happen in order to stabilize the zombie horde. But you can't let your opponents get an overpowering board state because it could make you lose, all while trying to avoid being attacked. So what do you do? You make the zombie horde deck kill your opponents and then you try to win the game, by being the one with the overpowering board state. So much fun!!! Be sure to knock out opponents whose life total is very low because the zombie horde is less likely to swing at them.

For another fun variant of suvival mode. Try 2v2.


THE RULES

Now, how the Zombie Hordes turn works and then the rules....

Instead of a Draw Phase, the Zombie Horde rolls a planar dice and reveals the number of cards as follows:

Planar Side- 1 card

Blank Side- 2 cards

Chaos Side- 3 cards

  • The Zombie Horde casts the cards, however if there are spells or abilities that prevent the cards from being cast, the cards are put onto the battlefield instead. Players have the option to counter 1 spell during this phase using a counter spell, regardless if card is cast or put onto the battlefield.

  • The Zombie Horde cannot block.

  • All damage or loss of life the horde receives is instead milled that amount of cards from the top of the hordes library.

  • If the zombie horde gains life, the horde's controller will shuffle that many cards from their graveyard into its library.

  • If a player controls a permanent of the zombie horde, it is sacrificed at the end of their next turn.

  • There are cards with activated abilities, but those cards can only be activated once during its lifetime on the battlefield. If it dies and comes back, the hordes controller may use it again.

  • Triggered abilities may happen as many times as able.

  • Any cards that bounce or control a zombie horde creature, is put into the controllers hand.

  • The Zombie horde may cast one card from his or her hand per turn. Players may counter any card the Zombie horde plays from their hand using a counterspell.

  • Zombie horde must attack planewalkers if able. This will spare the player with the highest lifetotal from being attacked until all planewalkers are no longer on the battlefield. (This is in playtesting, I may choose to altar this to the Horde must attack planeswalkers with at least 1 creature because I know there are cards that can abuse this rule).

  • The zombie horde is not a player and has hexproof. Cards that reference a player do not effect the zombie horde, but the zombie horde IS considered an opponent, so these cards do affect zombie horde. Derevi players, im sorry, you dont get triggers for attacking the horde.

  • The zombie horde has infinite mana of all colors and colorless at all times. Sorry Propaganda.

  • A player may only take up to two consecutive turns before the zombie horde must take a turn. A player make take as many turns as they want, but after every two, the zombie horde takes one.

  • The hordes controller may make any decision that needs to be made.

  • REDO's: Each player has one redo that they may use throughout the game. After the horde roles the dice to determine how many cards are shown, in priority order, a player has two options when using redo's. (1) They may use a full redo to get rid of all the cards revealed, or (2) they may use half a redo to put away up to the total amount revealed minus 1. Cards redon this way will shuffle back into the deck when this phase is over. In addition, players have the option of countering up to one of the revealed cards. This allows blue players to feel like they are contributing.

  • Players may only gain 1 point per turn that goes towards gaining extra redos.


This is a really fun deck to play. It has a very strong start as players building up their mana base but begins to falter mid to late game. But if players make poor decisions, the horde can easily take control of the game so be wise on your redo's and what you choose to remove.

While there are cards that some of you think is "unfun," but the fairness is giving each player a redo, or a lifeline per say, and the fact that its 3v1 or 4v1. Having that ability to say, "uhh..... redo?" gives players a better chance of being successful against the horde. At the same time making them wish, darn, I shouldn't have used my redo on that... hahaha (insert evil laugh here)

So there you go, this is my horde deck. Feel free to make suggestions of what to add, to take out. But I've played with the design a lot. Draw cards are overpowering, and changing my set of rules based on how my deck is built is frowned upon. I'm constantly updating it, still waiting on a few zombies thats in the Inalla deck to come in which as some good additions. I eventually want to get rid of all the vanilla zombies as more zombies are being printed over time with abilities on them ;)

Suggestions

Updates Add

Comments

Revision 12 See all

(2 years ago)

+1 All is Dust main
+1 Overwhelming Forces main
Top Ranked
  • Achieved #11 position overall 6 years ago
Date added 6 years
Last updated 2 years
Legality

This deck is Custom legal.

Rarity (main - side)

24 - 0 Mythic Rares

103 - 0 Rares

50 - 0 Uncommons

20 - 0 Commons

Cards 200
Avg. CMC 4.09
Tokens Copy Clone, Morph 2/2 C, Monarch Emblem, Zombie 2/2 B, Zombie 2/2 B w/ Decayed, Zombie Knight 2/2 B, Zombie Warrior 4/4 B, Zombie Wizard 1/1 UB
Folders zombie game, horde mode, stuff, Horde, Reading, Possible Future Builds?, Horde Deck Ideas, Favoriten, 5 C, Cool Stuff
Votes
Ignored suggestions
Shared with
Views