This is awesome. I had one problem playtesting it, though. There were a lot of times in which I had Zombie Infestation out, but no cards in hand, so I got a 2/2 zombie every two turns. Maybe card:Jace's Archivist to help lock down your opponent while keeping cards in hand?
August 1, 2011 10:52 p.m.
NicrostheKing says... #4
Honestly, that makes a great idea. And the deck still won't cost that much. I could play some dual lands in it, if you think about it.
But then it'd make the deck expensive.
August 1, 2011 10:57 p.m.
theemptyquiver says... #5
Weird. I have just had deja vu.
I think that the card:Jace's Archivists are actually a bit of change individually, so the price may not be accurate.
Though they do certainly help this deck along if it stalls.
But without being able to recycle your graveyard somehow, you are relegated to a finite number of zombies.
Dontcha think?
August 1, 2011 11:04 p.m.
If you get to the point of needing to cycle your graveyard, then this deck has lost already. The key is that you can mulligan without concern for mana. You will draw the mana!
The archivst may just stop your combo short without a zombie infestation, and you can only afford to discard for zombies.
My point is you should mulligan until you get both combo pieces, so that turn two you cast zombie infestation, turn three you cast treasure hunt, discard and make zombies. That is the only way I see this deck winning.
August 1, 2011 11:29 p.m.
NicrostheKing says... #8
Yea. Honestly. I'm going back to the original.Mulling to the combo is honestly the best thing this deck can do.
August 2, 2011 3:31 a.m.
LMAO! I don't know about you guys, but my group plays with free mulligans as long as you reveal a hand of no land or all land. So, free mulligan till you start with Infestation. lol time for the best cheap troll deck. +1 of course
August 2, 2011 5:05 p.m.
I would add here card:Jace's Erasure for sure this MILL would be great
August 3, 2011 4:56 a.m.
DussyPeluxe says... #15
For card:Jace's Erasure you have to draw Cards. Treasure Hunt Reveals cards, then puts them in your Hands, what isn't a draw.
August 3, 2011 8:31 a.m.
DogdeballToTheFace says... #16
this deck will become perfect with the addition of a little more draw. and sorry all previous commentors its not blue draw, its black. Dark Tutelage . idk how many you would want because each extra card hurts ur awesome combo but you will almost always be flipping up a land!!
August 3, 2011 12:05 p.m.
NicrostheKing says... #17
Tutelage seems like an interesting idea for this Deck. But as another target, and just an extra draw. All it really gives is an extra zombie, really. It really seems that if you mull to atleast an infestation, you get Three zombies turn two. If you conveniantly draw the combo, then you're getting generally 5-11 zombies, depending on your luck.
August 3, 2011 1:56 p.m.
firestorm64 says... #18
I'm confused, so you play Treasure Hunt on turn 2 get cards and a Zombie Infestation and have to discard almost all of them? Until next turn when you get 7 2/2 zombies?
August 3, 2011 7:32 p.m.
NicrostheKing says... #19
You play zombie Infestation turn two and Treasure Hunt turn three.
August 3, 2011 10:24 p.m.
I have my own version of this deck. Mine is a little different but still has the same concept. Check it out! [Zombie infestation(comments?!)] Sorry if the deck doest link. I forgot how to link a deck.
August 4, 2011 2:08 a.m.
NicrostheKing says... #23
PyroClasmDay of JudgementSlagstormIn Chain to activation Naturalize
Soo easy to get over this deck. It's still funny.
August 4, 2011 2:25 p.m.
This definitely needs 4x Reliquary Tower in case you Treasure Hunt into another Treasure Hunt with no Zombie Infestation in hand.
Prodigiousguy8 says... #1
I was about to complain about there being 52 lands, then I realized how simply genius this deck is. Kudos to you, sir.
August 1, 2011 10:46 p.m.