Zombie Hunt

Modern NicrostheKing

SCORE: 170 | 105 COMMENTS | 31008 VIEWS | IN 57 FOLDERS


Epochalyptik says... #1

August 4, 2011 5:39 p.m.

WRX_EWG_VF39 says... #2

so...fucking...hilarious. I'm running this for fun next week.

August 4, 2011 9:13 p.m.

Surfkatt says... #3

http://tappedout.net/mtg-decks/zombieland-7/ Edited the mana base to be usefull lol ;)

August 4, 2011 9:16 p.m.

operationremie says... #4

looks awesome. :D

August 4, 2011 9:18 p.m.

halogod989 says... #5

Selective Memory ? I think you could put even more lands in too :D

August 4, 2011 11:38 p.m.

Zire9 says... #6

i think you should add 2 to 4 Elixir of Immortality and 1 or 2 Font of Mythos

August 5, 2011 12:59 a.m.

NicrostheKing says... #7

One thing guys. This deck is meant to be standard. I plan on playing it at FNM once. Just to see the look on people's faces.The Elixir Idea has been presented to me a few times, I honestly don't like it. : /

August 5, 2011 1:33 a.m.

nsecord says... #8

Congratulations on making my day good sir.

+1(,000,000,000)

August 5, 2011 12:04 p.m.

joeymontivu321 says... #9

i love this deck +1

August 5, 2011 3:18 p.m.

btmankin says... #10

freaking hilariously awesome!+1

August 5, 2011 3:52 p.m.

Jeffcoop says... #11

August 5, 2011 5:16 p.m.

permhole96 says... #12

second on adding Selective Memory

August 5, 2011 8:04 p.m.

gereffi says... #13

This deck idea is months old.

Anyway, play better lands. Creeping Tar Pits is most important, but other things like Tectonic Edge and Dread Sanctuary help out too. Magosi, the Waterveil may even be useful here.

August 5, 2011 11:24 p.m.

Nitsujin says... #14

this a stupid genius deck! it's very cool!

+1 XD

August 6, 2011 6:45 a.m.

Serbius says... #15

Is it just me or would Bloodghast be a fun thing to discard?

August 6, 2011 7:08 a.m.

Serbius says... #16

Also, I would add just one Ulamog, the Infinite Gyre instead of worrying about elixir. If you hit him, discard him and your graveyard shuffles along with him. If you ever hit 11 land (which you might) you have an excellent threat.

August 6, 2011 7:10 a.m.

wow sweet +1, ok for people who dont get it

first turn a Swamp or Island , 7 cards in hand

second turn a Swamp or Island and a Zombie Infestation , 6 cards in hand

third turn play Treasure Hunt and hope you draw a lot of lands like 14 or more until you hit another Treasure Hunt . then discard if 14 are drawn you will have 20 cards in hand making 10 2/2 zombie tokens.

turn four repeat Treasure Hunt and swing for game??

(note this is if you go second or you will only have 9 zombie tokens is you draw 14 lands and save treasure hunt)

other words the deck is not designed to play a land every turn. if you draw a land you save it to play another zombie next turn.

August 6, 2011 1:52 p.m.

NicrostheKing says... #18

After giving it some thought, I understand why I stood away from dual land. No matter what you draw, unless you suck, you'll get atleast one Island and one Swamp. Yes tar pit can come in handy as a saver. But, honestly, this isn't supposed to be the most competitive deck ever. ...although it's going to see my play at Game Day! :D Anyhoo, this deck is supposed to be simple. Land, Land Infestation, Treasure Hunt, I like the idea of Ulamog here, it might see a spot say I got one.

August 6, 2011 4:24 p.m.

Drawing land in your opening hand has nothing to do with skill.......that seems a little weird to think that it does.

Part of magic is the luck aspect, ya'know? That's what makes the game fun. FUN.

August 6, 2011 4:29 p.m.

Karnage says... #20

@theemptyquiver: If you really think drawing land in your opening hand has nothing to do with skill them ur doing it wrong.

August 6, 2011 5:25 p.m.

Well drawing any card is just a matter of chance. It's just luck that you draw so many lands or don't.

It's only skill if you stack your deck.

August 6, 2011 5:29 p.m.

Well. I prefer to rely on my deck building skills to win games.

I also prefer to rely on luck to get me the cards I need, and sometimes you get them, sometimes you do not. There is no skill in chance.

No soy un tramposo.

Please don't @ at me with hateful statements dude.

FUN.

August 6, 2011 5:58 p.m.

loljunk14 says... #23

Andrew stop being so amazing

August 6, 2011 8:24 p.m.

rayman says... #24

why are you playing 4 just play 2 or somthing XD

August 7, 2011 12:47 a.m.

bosheck says... #25

4x Halimar Depths will prevent bum treasure hunts.Add a few Terramorphic Expanse or Misty Rainforest s if you have them. Depths+sacland = a keepable hand without a spell, IMHO.Contested War Zone might be a possible include, maybe not as a 4-of. I second the need for manlands.

August 7, 2011 3:31 a.m.

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