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Zombie-pocalyse

Commander / EDH

stokerd


Anafenza, the Foremost is the strange general of the deck. Mainly I needed a general in W/B/G (which there aren't many), and I like the idea of exiling my opponents' creatures when they die - stopping any recursion or graveyard focus. The deck is a token deck, but not the typical G/W token deck - the tokens are Zombies! The cards are split into the following statistics:

Mana Ramp - 10 cards - including staples such as Burnished Hart, but also includes the green sorceries Kodama's Reach and Cultivate. A big reason why Green was included in the color choice of commander.
Card Draw - 11 cards - evenly split between Black and Green, these included such standards as Phyrexian Arena and Greed, but also some interesting late game plays that would lead to massive card advantage such as Shamanic Revelation and Collective Unconscious. Cryptbreaker is also here, allowing for both token generation and card draw.
Removal - 6 cards - mainly focused on enchantment or artifact removal such as Krosan Grip and Sundering Growth (the last providing some token interaction), but also the classic white removal Swords to Plowshares.
Board Wipes - 4 cards - probably a little light, but I'm expecting to have the largest board presence, so other people will be casting their board wipes. Includes standard (but opposite) spells Damnation and Wrath of God.
Zombie Creation - 11 cards - these cards specifically create Zombies, especially when there are no current Zombies in play. They include creatures such as Ghoulcaller Gisa and Grave Titan to create multiple small batches over time, sorceries such as Dark Salvation and Army of the Damned for massive Zombie creation, and a single enchantment, Liliana's Mastery, which provides a small set to start out.
Zombie Population - 6 cards - these cards make Zombies if there are already Zombies in play. They include an awesome planeswalker, Liliana, the Last Hope, a legendary creature, Rhys the Redeemed, and an enchantment, Parallel Lives, that create massive amounts of tokens very quickly. Note that Doubling Season is not in the deck, because the budget would not allow it. Eventually, it will be.
Overwhelming Zombies - 7 cards - just that - when I get enough in play, these cards make the Zombies overwhelming, either through permanent boosts such as Coat of Arms and Cathars' Crusade or one round boosts when I go for the kill, such as Overrun and Overwhelming Stampede.
Lands - 38 cards - this includes 19 basic lands, as well as the Cabal Coffers and Urborg, Tomb of Yawgmoth combo for massive black mana production. And I realize it may seem funny that I have Bayou, Savannah, and Scrubland in here when I was complaining about the budget for Doubling Season, but there's reasons for that :-)

Comments and suggestions would be most welcome, and critiques will be listened to - thanks!

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

37 - 0 Rares

25 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.60
Tokens Copy Clone, Elf Warrior 1/1 GW, Emblem Liliana, the Last Hope, Zombie 2/2 B
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