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Gempalm Polluter , maximum damage.

This deck is my design. I have constructed it but never tested it.I'm looking for any help with improving the deck and also with any gaming rules that I may be breaking unknowingly.

Best case scenario...

Opening Hand : 7 cards

Cards: (Any card, Swamp, Swamp, Lake of the Dead, Necrologia , Zombie Infestation, Lotus Petal)

Turn 1.

Hand: 7

Play: Swamp, Lotus Petal

Hand: 5

Turn 2.

(draw any card)

Hand: 6

Play: Swamp, Zombie Infestation

Turn 3.

(draw any card)

Hand: 5

Play: Lake of the Dead

...move to End step

Use: Swamp, Lake of the Dead + Lotus Petal = 6 mana

Play: Necrologia (1 mana floating) Draw 19 cards

Life: 1

Hand: 22

Use: Zombie Infestation (saving any Gempalms and Dark Rituals).

Discarding 16 cards = 8 Zombies

Hand: 6

Mana: 1

Play: Remaining 6 cards. Rituals, Gempalms and Call to the Netherworld to reuse Gempalms.

In a best case scenario the end game play on turn 3 will go something like this...

1 mana floating.Dark Ritual (3 mana), Cabal Ritual (6 mana), Gempalm, Gempalm (16 damage, 2 mana floating), Call to the Netherworld (Madness 0 cost & +1 Zombie). Reuse Gempalm (+9 damage, 25 damage total).

Game ends on Turn 3.

Thoughts? Any input would be appreciated

I know that the above scenario is not likely but I like knowing that there is some possibility of this happening.

There is a small amount of flexibility there, even if I don't draw any Gempalms I could still try to attack for 10+ Zombies on turn 4... and that would be fun anyway : )

I'm aiming at Legacy.

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Date added 12 years
Last updated 7 years
Legality

This deck is Legacy legal.

Rarity (main - side)

3 - 0 Mythic Rares

9 - 0 Rares

12 - 0 Uncommons

16 - 0 Commons

Cards 60
Avg. CMC 2.44
Tokens Zombie 2/2 B
Folders legacy
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