Gempalm Polluter
, maximum damage.
This deck is my design. I have constructed it but never tested it.I'm looking for any help with improving the deck and also with any gaming rules that I may be breaking unknowingly.
Best case scenario...
Opening Hand : 7 cards
Cards: (Any card, Swamp, Swamp, Lake of the Dead,
Necrologia
, Zombie Infestation, Lotus Petal)
Turn 1.
Hand: 7
Play: Swamp, Lotus Petal
Hand: 5
Turn 2.
(draw any card)
Hand: 6
Play: Swamp, Zombie Infestation
Turn 3.
(draw any card)
Hand: 5
Play: Lake of the Dead
...move to End step
Use: Swamp, Lake of the Dead + Lotus Petal = 6 mana
Play:
Necrologia
(1 mana floating) Draw 19 cards
Life: 1
Hand: 22
Use: Zombie Infestation (saving any Gempalms and Dark Rituals).
Discarding 16 cards = 8 Zombies
Hand: 6
Mana: 1
Play: Remaining 6 cards. Rituals, Gempalms and Call to the Netherworld to reuse Gempalms.
In a best case scenario the end game play on turn 3 will go something like this...
1 mana floating.Dark Ritual (3 mana), Cabal Ritual (6 mana), Gempalm, Gempalm (16 damage, 2 mana floating), Call to the Netherworld (Madness 0 cost & +1 Zombie). Reuse Gempalm (+9 damage, 25 damage total).
Game ends on Turn 3.
Thoughts? Any input would be appreciated
I know that the above scenario is not likely but I like knowing that there is some possibility of this happening.
There is a small amount of flexibility there, even if I don't draw any Gempalms I could still try to attack for 10+ Zombies on turn 4... and that would be fun anyway : )
I'm aiming at Legacy.