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Enchantment (3)

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Can we crush the Metagame and tackle it with some new sort of Hatebears, i wish we could and this deck is my attempt at doing so, help me guysI recently came upon the idea to utilize ZoZu to create some new kind of Hatebears but instead of preventing my opponent from finding lands, i'd rather delay him with permanent bounce (most likely land bounce) and punish him with ZoZu which performs very well against fetch lands aswell. This is just a quick draft of how it could look like - i know it's kinda fragile right now and the sideboard and mainboard are both far from competitive but i somehow feel like this could actually work. Leave your comments and tell me what you think and if you have some idea's to improve the deck, leave it behind. +1 if you like what you see ;)

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So yesterday i had my first short playtesting session and i was surprised how well the lockdown engine actually worked. Nobody really expected such kind of deck philosophy and the first game against everyone was full of fetching, shocking and basically hurting themselves until they realised - that's not good at all. First game - UWB Rogue Mill Mill with little to no removal spells and basically just milling me - it was some kind of race but i had a great hand and goblin guide + molten rain + blood moon screwed my opponent alot. Second Game - Mono Red Burn I've been a little unlucky with draws, got destroyed in the first game but after sideboarding it was a quite even race and i made it to the third game - at the end of the day i still lost with somewhat like 0 to 4 life or something so it was really close, not bad at all. Third Game - Melira Pod I had the most respect for Melira Pod known as Tier 1 deck but somehow it turned out, that i have a surprisingly good matchup against Pod. Game one was literally just burning my opponent out with land destruction until i had him on 2 lands locked and that was game with a couple of burn and snapcaster beating Game 2 was even easier when i dropped my blood moon turn 2 and had a goblin guide already going full ham followed by two molten rains on turn 3 and 4 he just conceded. Fourth Game - Loam Seismic Assault Game 1 was basically testing out how my opponents deck work, because i did not exactly know how those decks play in particular - i still managed to win game one with simple burn beatdown before he got his engine running. Game 2 i screwed myself by boarding a little bit wrong Game 3 was the hell of a close game.. he sustained my early pressure and managed to get me into topdeck mode while being not able to assault me because i kept pressure with mutavault and goblin guide + countermagic to hinder him from using loam every turn after 18 turns or something he finally won when i lacked a singleton of dmg to kill him. All in all, to sum it up - I have to say i'm really looking forward into this project. The deck is alot of fun to play, it has a lot of tools to adjust the playstyle and the match ups seemed not so bad. Also despite of running ZoZu and being the namesake of the deck, i consider trying to run fetchlands anyways because it was kinda difficult to get 2 islands after sideboarding when i chosed to play with blood moon.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

23 - 8 Rares

14 - 3 Uncommons

14 - 4 Commons

Cards 60
Avg. CMC 2.34
Folders UR Fire and Ice
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