thanks for the suggestion, but this guy is a little bit too slow i think - however i will add him to the maybeboard and test it by time :)
June 22, 2014 8:31 a.m.
Linessa, Zephyr Mage is a thing too. Although it may be slow.
June 22, 2014 10:12 a.m.
sergiodelrio says... #6
Also Hibernation for the sideboard. Green can get out of control quickly.
June 22, 2014 4:16 p.m.
It'd require an additional splash of white, but Personal Sanctuary so you can have Zo-Zu out and you can play land without taking damage.
June 23, 2014 3:02 a.m.
I was thinking about that already, but i'd rather take 2 or 4 dmg from ZoZu myself for not splashing white and not using fetchlands to fix mana aswell. thanks for the suggestion tho
June 23, 2014 3:07 a.m.
i take that on the maybeboard list but i think Crack the Earth is better tempo based especially with snapcaster mage
July 1, 2014 5:38 a.m.
The_Black_Eagle says... #12
I would take out the Scalding Tarn
s for two more Ghost Quarter
. I know that in general, you always want fetch lands because they are incredibly good, but I feel like in this deck it doesn't work as well. If somehow you draw into one after you already have Zo-zu out it's a dead card in your hand. To activate it's ability you would have to deal 5 damage to yourself yourself and it just isn't worth it in my mind. also, Ghost Quarter
's ability not only gets rid of lands, but shocks the opponent too.
But I love the project. It looks very interesting. +1
July 1, 2014 7:12 a.m.
that's a very good point, it's a bit weird because i actually never did the math with zozu and playing a fetch myself, because zozu is not the main win con here and i added the fetches later.However i'm a bit scared of running 10 lands producing colorless mana on their own with a ton of double colored spells (1RR, UU, 1UUU spell costs)
July 1, 2014 7:21 a.m.
I changed the deck alot recently without adjusting the manabase, and i have to admit.. Ghost Quarter has become my first choice over Tectonic Edge because the game plan resolves around preventing my opponent from getting to 4 lands anyways, so the tec-edges look awkward to be honest
Nef says... #1
Eye of Nowhere could be a good addition :D
I really like this idea! Keep with it! +1 from me
June 22, 2014 8:16 a.m.