Maybeboard


cEDH Zur deck using proxies. Set up Rule of Law, throw in Stasis, then either use tokens or a big bad Zur to win the game via All That Glitters, and maybe Copy Enchantmenting it. On the look out for more interaction, it's pretty hard to have too much. This deck is aiming to be fairly optimized at what it's trying to do, so feel free to offer suggestions, budget doesn't matter, it's a proxy deck. Since I'm not used to building without a budget in mind, I'm probably missing lots of obvious inclusions at this point, but the deck usually plays better, finding it much easier to do things like cast Zur with protection held up, this deck doesn't want to rush the game generally, it's playing the long game and needs to generate value over time with Zur to make up for the preponderance of otherwise weak cards (one of the perks of a win con like Breach compared to one like Helm of Obedience is that Breach can do useful stuff when it's not part of a combo, Helm is almost always a dead card when it can't win you the game yet, so there is still issues with clogged hands, which is why I'm thinking I probably need to trim some of the clunkier win cons/tutors, possibly throw in some less clunky tutors and more interaction, though I still like the synergy of Rule of Law and Transmute not being cast.

Suggestions

Comments

Casual

94% Competitive