pie chart

Zur the Divine - Advice Wanted

Modern* Aggro Enchantment Lifegain Tempo WUB (Esper)

Orron


Maybeboard


Even though this is a W/B/U deck it plays almost like a mono colored deck. Most of the creatures and spells can be played with just white. Only Esper Stormblade and Zur the Enchanter need the extra mana.

This is not meant to be a competitive deck so I'm not all that concerned with putting a bunch of $10+ cards into it. Most of the $5+ cards I already have.

The key to the deck is not Zur the Enchanter... most people see Zur in the deck and immediately go to control, constellation, etc. Zur is in this deck because he can pull out that final enchantment in turn 5 that you need to finish off an opponent.

This is an aggro/tempo deck when making suggestions please keep this in mind! I already have a Zur constellation/control deck and I am trying something 'out of the box'. Please keep suggestions within this theme. :D

For now I am not going to do a complete breakdown because the deck is still very much a WIP. The basic principals of the deck are:

1) Play cheap B/W, W/U, or B/W/U cards that are almost as easy to play as monos.

2) Utilize hybrid color synergy with Edge of Divinity and Steel of the Godhead

3) Work in just enough creature removal to keep the board clear enough to smack em' down.

Things the deck is hurting for atm:

1) Cards (that are cmc 2 or less) to draw Steel of the Godhead and Edge of Divinity that are white or hybrid white.

T4 Win Scenario:

T1 - Plains Judge's Familiar

T2 - Nightsky Mimic + Swamp Hit face for 1 damage

T3 - Island/Polluted Delta/Flooded Strand + Edge of the Divinity + Esper Stormblade Hit face for 8 damage

T4 - Land + Edge of the Divinity or any W/B spell + Steel of the Godhead hit face for 16-19 dmg

25-28 damage in 4 turns... so even without an ideal scenario it's not unrealistic to be hitting 25-40 dmg in 5-6 turns and healing for that much at the same time.

Suggestions

Updates Add

Updated the deck.. pulled it back towards tempo/aggro

Thank you for the suggestions so far! Comments reset.

Also, sideboard and maybeboard have been cleared. Trying to rework the sideboard but not sure what to put there yet.

Comments View Archive

Revision 6 See all

(8 years ago)

-1 Conjurer's Ban main
Date added 9 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

6 - 0 Rares

10 - 0 Uncommons

20 - 0 Commons

Cards 60
Avg. CMC 2.05
Folders Other People's Decks, ?
Votes
Ignored suggestions
Shared with
Views