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Zur the Enchanter - Control (current version)

Commander / EDH*

DestroyerJ99


Maybeboard


A more competitive version of a zur deck I had made before. Two of the win conditions are still the same, however a new one was added with an infinite mana combo.

Win Cons:

Commander damage (Slow) - is slower than before after removing enchantments such as Daybreak Coronet

Helm of Obedience + Rest in Peace - when both cards are on the battlefield, pay 1 mana for helm of obedience and it will exile an entire opponent's library.

power artifact + mana vault / grim monolith + braingeyser or stroke of genius - infinite mana and draw the opponents out

To play the deck, usually after you cast Zur, try to get Arcane Laboratory and/or Overburden out first, stabilize and then tutor for the win cons. Or if you have a good draw, you can tutor the win cons early. When using tutors, try to disable the opponent first before tutoring a win con.

Edits:

+manageyser, -exsanguinate - manageyser can also make me win, while also drawing me cards if I'm stuck. Exsanguinate is more of a situational card, manageyser more versatile.

+abzan runemark, -daybreak coronet - daybreak coronet was sometimes a dead draw or slower if I had no enchantments attached to Zur and I drew it in my hand. Abzan runemark is better in that it can be played immediately if drawn in my hand, and so can be faster to use with Stasis.

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Date added 7 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

28 - 0 Rares

30 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 2.27
Tokens Bird 2/2 U, Manifest 2/2 C
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