You are running way to many enchants. I would run no more than 2-3 removal enchants, 1-2 zur protection enchant, 1 enchant for protecting you (Propaganda or Solitary Confinement ), 2-3 for card advantage, and 1-2 for zur voltron (Empyrial Armor is great with Necropotence ), and GY hate enchant. If you take the max for those numbers, that's a total of 12 zur enchantments, with maybe one random utility enchant after that, possibly 13. You have 38 enchants, some zurable, some not. The problem with this is that the vast majority of these enchants will almost never be tutored, resulting in a lot of wasted deck space. Just my 2 cents.
May 28, 2013 2:31 p.m.
Sphere of Safety is, like many other cards that would be great, not that good for a multiplayer matchup since it drafts the Aggression towards my mate.
Journey to Nowhere: I thought a lot about that card. I don't really like it's aspect of exiling, since commanders can be put to command zone instead. Instead, I try to "pacifism" a lot and then sweep the board.
Do you have any suggestions which cards you don't like of the ones I put in already?
Thanks a lot, though.. :)
May 28, 2013 2:34 p.m.
Took out 10 enchants until now. What would you implement instead???
May 28, 2013 3 p.m.
Take out Shade's Form (2black) and keep Unhallowed Pact .take out Vanishing cause of 2 blue and no protection this turn.Take out 1 Lifelink Enchantment, maybe Felidar Umbra .Take out maybe Engineered Plague cause its too much of a sideboard card (not so much for big Commander beasts). Just first impression
May 28, 2013 3:40 p.m.
Don't take out Vanishing , it is the best protection enchant ever printed. In fact, it was recently banned on the duelcommander ban list just to keep zur in check. It doesn't wait until end of turn, it immediately makes him completely impossible to interact with in any way, shape, or form.
May 28, 2013 5:24 p.m.
Maybe tutors? Do you know some good creeps that would fit in here?
May 29, 2013 7:55 a.m.
maybe Sun Titan , Replenish , Then maybe add creature theft effects like Bribery , Anti commander creatures like Phantasmal Image Clone or Evil Twin . Divine Reckoning , as far as tutors: Beseech the Queen ,Grim Tutor , I dont know :P
May 29, 2013 8:28 a.m.
tigersfan774 says... #11
Honestly, I would just dump counterspells in to ill the open spots. In EDH you find yourself with the mana to play them a lot and they're great for protecting yourself and your creatures.
May 29, 2013 9:36 a.m.
Sorin markov or magister sphinx? Felidar umbra or steel of the Godhead?(ihave protection so maybe unblockable is not necessary..) Which counterspells can you reccomend for counter wars?
May 30, 2013 1:45 p.m.
Necromancy is a great way to deal with reborn Decks. Dont u think? Also i like diplomatic immunity. A lot. Probably exchange it with Alexi's Cloak ! What u think?
September 4, 2013 5:04 a.m.
Necromancy is a great way to deal with reborn Decks. Dont u think? Also i like diplomatic immunity. A lot. Probably exchange it with Alexi's Cloak ! What u think?
tigersfan774 says... #1
Maybe Sphere of Safety and/or Journey to Nowhere ? Those are both cards I like playing with Zur.
May 28, 2013 11:30 a.m.