Simple Game Plan:

Get Zur the Enchanter out as fast as possible.

Drop Nevermore if they have a scary commander, otherwise go Arcane Laboratory . Congrats, your opponent is now crippled.

After that I would drop Ethereal Armor > Copy Enchantment > Aqueous Form > Greater Auramancy. After that you can just flood with enchantment creatures and freeze them out by enchanting their creatures. Greater Auramancy + any of the Vow cards will turn the few creatures they might be able to get out instantly useless. You'll be swinging for crazy, nearly unstoppable damage and scrying through your deck as you do it.

Great Combos:

Throw out all of your auras to build up Auratog or Phantatog . Swing with a beefy 'Tog and Bruna, Light of Alabaster and pick the enchantments back up again on Bruna.

If you can get out Isochron Scepter and and attach it to Arcane Denial while Arcane Laboratory is on the field you have basically won the game. For 2 mana you can counter your opponent each turn and draw cards as a reward. They'll start having to throw out cards because the one card they can cast each turn is getting scrapped and they're drawing two each upkeep. If you have Aqueous Form and Thassa, God of the Sea out you can scry to the cards you need pretty quickly.

The big vulnerability to keep in mind: Field clears. You'll recover from them fast because Zur is a low cost commander and can pull from the deck but if you know your opponent has them then use Gift of Immortality on Zur or Bruna if you have her out.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

21 - 0 Rares

24 - 0 Uncommons

13 - 0 Commons

Cards 101
Avg. CMC 2.75
Tokens Angel 4/4 W, Cat 2/2 W, Griffin 2/2 W, Kithkin Soldier 1/1 W, Spirit 1/1 W, Zombie 2/2 B
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