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Enchantment (1)

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Zur the Enchanter. Nuff said. Zur will build himself and your defense, give him enough time and he will carry the game. Time is what you, as the player, are bargaining for. Threats to Zur are to be countered, killed, exiled, and swept off the table (not necessarily in that order). The general does the rest.

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Date added 12 years
Last updated 12 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

16 - 0 Rares

33 - 0 Uncommons

25 - 0 Commons

Cards 101
Avg. CMC 2.56
Folders EDH/ Command for Win
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