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I know Zurgo works a lot better as a voltron deck, but i wanted to give it another aspect to it, since most of the time people would try to do something to Zurgo before you even try to destroy all lands/permanents/etc while he's already on the battlefield.

And for a multiplayer environment like I'm in, this is mostly true. So besides the plan A which is "Finish them off with 3 Zurgo swings", we have plan B which is "Use the rest of your deck". RBW has so many good cards that I just had to add those that would help Zurgo deal 21 damage or deal lots of damage using other ways, such as Purphoros, God of the Forge + Any tokens producer spells.

Plan A however has cards like Eldrazi Monument, Iroas, God of Victory, Aurelia, the Warleader, Brutal Hordechief, Gisela, Blade of Goldnight, Archetype of Aggression, Temur Battle Rage, Boros Charm and all the mass removal to clear Zurgo's path. Not to mention that a Sol Ring + Any other 2 mana manarock + 2 untapped lands in opening hand means Turn 2 Zurgo, which has happened a lot of times to be honest.

Also this one has been updated with a LOT of new cards, and i still have some in mind for it. Let me know if you would add something else to it that would help it!

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Date added 10 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

19 - 0 Mythic Rares

51 - 0 Rares

13 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.92
Tokens Angel 4/4 W, Copy Clone, Emblem Elspeth, Sun's Champion, Emblem Ob Nixilis Reignited, Emblem Sorin, Solemn Visitor, Kobolds of Kher Keep 0/1 R, Soldier 1/1 RW, Soldier 1/1 W, Vampire 2/2 B, Warrior 1/1 W, Zombie 2/2 B
Folders EDH
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