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Enchantment (2)

Creature (1)

Planeswalker (1)


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The deck is a heavy enchantment deck with a minor zombie sub-theme.

Deck Strategies:

Shambling Horde: You get a lot of zombies/tokens. (See zombies under custom)

Enchantment Smack: You play a lot of enchantments and then Starfield Nyx and get a board full of enchantment creatures. Do not pair with enchanted evening, unless you have Spear of Heliod on the field or you will wipe out your lands (you can tutor the spear with zur).

Steal everything: Enchanted Evening + Aura Thief + High Market /vampiric rights/Ghoulcaller will cause you to steal everyone's permanents (including lands).

Snap of Thanos: Opalescence + Enchanted Evening + Spear = blow up all other people's lands.

Equivalent exchange: Arenson's Aura + Enchanted Evening = 1W trade permanents. Especially useful if you want to get rid of some risky cards like opalesence and mind unbound (which may cause you to deck out depending on how many upkeeps you have)

Solitaire: Enduring Ideal + Hive Mind . This is the deck's ultimate combo. This will force opponents to only play 1 enchantment, on their upkeep, per turn. Meanwhile, you can play as many enchantments as you have upkeeps (which you can get more of with Paradox Haze + Copies) per turn. Some of those enchantments have strong recursion (Debtor's Knell, Starfield Nyx). Since they cannot cast spells, that means no instants to block your venerable horde of enchantments. Use Penance to put enchantments in your hand back into the deck for casting.

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Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 1 Mythic Rares

35 - 2 Rares

25 - 1 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.33
Tokens Enchantment Cleric 2/1 W, Zombie 2/2 B
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