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This is an idea that I've been toying with for a while, a deck based around Zur's Weiding and it's game changing effect. The idea is that as soon as Zur's weirding hits the field it become nigh impossible to draw into a win, as any win condition or disruptive effect can be put into the graveyard before it ever enters the hand.

If we have one of our win conditions or a way to get around Weiding on the field when we cast it than we should win.

The biggest problem with this is that if our opponent already has a win condition in hand or on the field than they can also win, therefore I've filled the deck up with as early much blue white control and disruption as possible.

Any suggestions are welcome.

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Date added 8 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

27 - 11 Rares

12 - 2 Uncommons

7 - 2 Commons

Cards 60
Avg. CMC 3.03
Tokens Emblem Narset Transcendent
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