Have you ever thought about using Moat or The Tabernacle at Pendrell Vale?
February 5, 2015 6:12 p.m.
outofnothing0 says... #4
@humidity: I'm not a huge fan of Moat in the first place so the price throws me off on that one and the whole four mana for an enchantment thing which I avoid like the plague in this deck. As for The Tabernacle at Pendrell Vale I would definitely put one in if I had one but for the time being I can't afford to spend that kind of money on magic for awhile. Thanks for the suggestions!
@ibTRUE: Thanks!
February 16, 2015 2:11 a.m.
@outofnothing0 Makes sense about Moat. I definitely want to build this deck! I've actually been wanting to build Zur for a while... waiting for that perfect list to go for. Then I stumbled upon yours! Besides The Tabernacle at Pendrell Vale, what other cards would you put in this deck if money was not an issue? What might you replace them with? Some examples I had were Imperial Seal, Ravages of War, Bazaar of Baghdad, Forcefield, or possibly Serra's Sanctum. Thanks!
February 27, 2015 5:20 p.m.
My playgroup runs tons of Board wipes, tucks, etc. Does Vanishing take aura's with it? or should I work in Flickerform ??
March 10, 2015 10:55 a.m.
MyUsernameWasTaken says... #8
Vanishing takes everything attached to the creature with it. C/P'd the rule for you.
702.25f When a permanent phases out, any Auras, Equipment, or Fortifications attached to that permanent phase out at the same time. This alternate way of phasing out is known as phasing out "indirectly." An Aura, Equipment, or Fortification that phased out indirectly won't phase in by itself, but instead phases in along with the permanent it's attached to.
March 10, 2015 12:10 p.m.
PlattBonnay says... #9
Do you consistently have an island to pitch to Foil? It seems like with only 9 islands you wouldn't always have one.
March 21, 2015 12:33 p.m.
I can't believe you're not running Mana Confluence in your lands. It's essentially a strictly better City of Brass. If you want speed and mana consistency, you should be running both.
Also, Council's Judgment is three mana for a spell that punches through shroud, color protection, and indestructibility. In my Zur deck, I find that it's one of the cards I tutor for the most, especially when playing against tier one generals with protection like Animar, Narset, or Zur himself while he's wearing his sexy Diplomatic Immunity. I highly recommend it.
March 29, 2015 3:57 a.m.
PlattBonnay says... #11
NarejED - City of Brass is almost always better than Mana Confluence in a Zur deck because Solitary Confinement makes the City a second Command Tower, while you would be forced to continue paying life for the Confluence.
March 29, 2015 5:57 a.m.
Even so, there's no reason not to run both. The extra 2-3 life Mana Confluence will leach per game rarely makes the slightest difference.
March 29, 2015 4:59 p.m.
The card draw from Unquestioned Authority, is that why you're running it it over the +1/+1 from Spirit Mantle? Also, I like the inclusion of Scroll Rack.
March 29, 2015 7:56 p.m.
outofnothing0 says... #14
@ PlattBonnay: Haven't honestly playtested too much with the Foil. I assume that no I wouldn't often but for the chance of potentially casting it at zero the 4 mana might be better than a cheaper one. Not super sure though so i'll keep an eye on it.
@ NarejED: My reasons for not running both are that City of Brass is pretty much all around better and it barely made it in itself. My land base is consistent every game so another isn't needed.
@ enpc: Yes I always prefer the card draw to the +1/+1 in this deck; it's good by itself but great when combined with a top of library tutor in response. And thanks Scroll Rack has already done wonders since it's addition!
March 30, 2015 8:41 p.m.
Finally finished my Zur deck, or at least worked on it to the point where I'm not running to make a change every day or two! Originally it was very Superfriend-ish, with tons of planeswalkers and only minimal focus on control elements and Zur's normal tron strategy. However, after seeing this deck so much, I decided to switch to the more traditional Zur tron lockdown strategy. I credited you in the description. Hope you can take a look!Zur Hur Hur
April 2, 2015 5:48 p.m.
KillDatBUG says... #16
Has Dig Through Time ever been a consideration to you as an upgraded Impulse effect of a sort? Not always the most reliable spell early on, but it is one of the better card draw spells out there if only for the selection it offers.
April 13, 2015 9:57 p.m.
Finally finished mine. Only 1 game in 5x 5-players games that I haven't won and it was due to land screwed & no haste/hexproof/shroud when I finally did get to cast Zur-daddy. I'm all ready for my LGS's monthly EDH FNM!
April 13, 2015 11:12 p.m.
First, i want to say sorry if my questions sounds wrong or out of the topic. I want to make this deck, but maybe a little bit more enchanment-based ( around 28 ++ or so ), like adding some enchanment creature ( maybe like Arthreos or Tasha ). And also i can't afford cards that are over $50 on its basic version, like cards such as JTMS or Force of Will.
Do you have some suggestions ? Or maybe someone have a budget decklist for Zur?
Thank you very much, and i would love to see the reply ...
June 4, 2015 3:10 p.m.
Podkomorka says... #21
Woops, I meant to suggest Web of Inertia for a combo with Rest in Peace
June 11, 2015 5:48 a.m.
sonalexander says... #22
Hey man, awesome deck. I will be building your deck in the near future for my competitive commander deck. While i was searching through cards last night i came across something i thought i would ask you about.
Have you ever considered Hesitation or Standstill? Hesitation is a 2 drop blue Enchantment that's says when a spell is played sac it and counter target spell. Figured it would be useful for securing board position in the end game once you are established. It's from Stronghold.
Also for other removal options how about Seal of Doom, Removal, Cleansing from Nemesis. All are searchable via Zur
June 12, 2015 12:22 p.m.
outofnothing0 says... #23
Wow! It's been awhile since I've had time to get back to you all haha.
@ NarejED: Thanks for the credit! I took a look and your list looks pretty solid; not too much I can think of at the moment aside from maybe considering a Riptide Laboratory as you have several wizards and it could save Zur as a last resort. I'll pop a link up for your deck in the description as well btw.
@ KillDatBUG: Honestly no I haven't considered Dig Through Time before... Looking at it though it just looks like one time use Scroll Rack type of effect which the rack can do just fine (and repeatedly) so I'll think i'll pass on it for now. As for Misdirection I've thought about it before but am still unsure whether it'll make the cut. I'm just worried it'll either be a dead draw in my hand or that I won't have a blue card when I do need to cast it for the alternate cost. I'll keep an eye on it regardless. Thank you for the suggestions.
@ Monji: It's kind of hard to make suggestions without a decklist or specific cards you want a budget alternative for so the best I can do without making you an entire deck (which I really don't have time for) would be to suggest you do an advanced deck search for commander deck's with Zur as the commander and sort it by descending score and enter budget as a hub. Here's a link to that search: Budget Zur Search (If it works right...)
@ Podkomorka: I feel like the Web / RIP combo while both hilarious and deadly isn't quite worth it. While Rest in Peace function as an anytime graveyard reset it has use by itself while Web of Inertia's anti-attack mechanic is nigh on useless by itself; this being said I like to only include combos that have dual purpose. It's the exact same reason I haven't put in that Helm of Obedience yet. Thanks for the suggestion!
@ sonalexander: In a previous version of the deck Standstill was tested and I found that it wasn't seen as a deterrent to play cards and I've got other enchantments that give me better card draw. Hesitation on the other hand I've never seen before... First thought was that It'll probably end up slowing me down and hindering me as much as it will do likewise to my opponent(s), seems like a wasted slot to me if the pro doesn't outweigh the con. My late game strategy usually involves land lock either by keeping them perma-tapped or destroying them so a counterspell enchantment won't do too much good if no one can play anything! :D Cleansing doesn't really seem relevant in EDH as 1-10 life usually isn't a problem. I generally don't care about the creatures on the board as I get health back with life link and can hide behind Solitary Confinement almost indefinitely if things turn south. Problematic creatures are usually dealt with by means of counter spells, instants/sorceries or tutored up with zur (Oblivion Ring / Detention Sphere) so Seal of Doom isn't really necessary. Thank you for the suggestions.
June 18, 2015 3:05 a.m.
sonalexander says... #24
All of that makes a lot of sense. I almost have this whole deck constructed. So i will post findings and suggestions as they arise.
Also i think you miss understood part of my comment above. I wasn't suggesting Cleansing. I was suggesting Seal of Cleansing and Seal of Removal.
June 18, 2015 11:08 a.m.
sonalexander says... #25
Also, now that they changed the tuck rule for commanders. What are your thoughts on things like Oblation? I feel like it's good to replace it with something like Utter End or just solid removal at this point because you can't really get rid of a commander now.
outofnothing0 says... #1
@enpc: yea i'll make sure to reevaluate my counterspells if I choose to go the Snapcaster Mage route.
@gkilgore98: Thanks for the suggestion I'll take that into consideration for future deck building.
February 2, 2015 9:29 p.m.