Theffluffmaster says... #2
If you have the money, which I think you do, consider chains of mephistoles, the card is fucking ridiculous.
August 5, 2015 9:07 p.m.
I am proud to say that I have played against this disgusting beast, which led me to create a super control, Azami deck.
Even with 19 counterspells, Zur won most of the time :(
August 11, 2015 4:08 p.m.
I see you put Spell Pierce in your sideboard. I would definitely recommend moving it to mainboard. Mid-late game it's not as amazing, but if you have it in your opening hand and you use it turn one on, say, a Sol Ring, it can completely wreck your opponent's setup. Huge early game disruption value, not to mention it hits Jace, Liliana, Oblivion Ring, and several other things that you don't want to see resolving that Flusterstorm can't. I'd cut either Foil, Forbid, or Misdirection for it.
August 16, 2015 3:25 p.m.
Besides substituting some targeted removal for more wipes, what changes would you make if you wanted to play this deck fundamentally but face 2-4 players?
August 21, 2015 10:25 a.m.
SomeDipshit says... #8
Hey outofnothing0, could you give your thoughts on Karmic Justice (as it relates to Zur)?
August 21, 2015 12:14 p.m.
I've got a Zur deck idea I want to build and I was wondering if you could help me. I was going to use obvious Zur goodies like Diplomatic Immunity and Steel of the Godhead but I want it to be Zur Constellation.
Lots of Enchantment Creatures, all Archtypes in his colors for example and all of the good Constellation cards for effects. Any way you could give me some pointers?
August 27, 2015 6:17 p.m.
MyUsernameWasTaken says... #10
I know I'm not outofnothing0 but to your question illumfolly I would say Karmic Justice is a good addition if:
You play in a multiplayer (3+) setting and have encountered a hostility that tends toward you. In my experience, my Zur deck was the only deck I had for about 5 or more months so it got to the point where I was public enemy number one at the table and when I added Karmic Justice I found it added a sense of safety as players had added mass enchantment destruction so when KJ was out it became a serious question of "Do I want to blow up all his enchantments and risk having all my stuff destroyed (including lands) or go after a weaker player and worry about Zur when I am stronger and better able to deal with him?"
If you're playing more one on one games is recommend either side boarding it and/or filling that card slot with something that is more pertinent that will allow me a quicker victory.
Sorry if I stole your thunder outofnothing0, just wanted to mention my personal experience with KJ.
September 3, 2015 1:35 a.m.
You should include the full art promo of utter end. It's a great alternate art, and it seems in keeping with what you're going for
September 30, 2015 12:24 a.m.
Quick question about stasis are you using it to enable some sort of hard lock Im missing or when you put it into play do you just leave mana open long enough to do a lot of work on your opponent with vigilance?
October 14, 2015 11:31 a.m.
@Vexton
The goal is to put Stasis into play, and swing with Zur (Vigilance) to put your other combo pieces into play. Usually you'll keep enough blue open to sustain it for at least a few turns.
October 28, 2015 5:53 p.m.
IpCrash3r has it right. In an optimal scenario, the goal is to go Diplomatic Immunity --> Daybreak Coronet --> Stasis --> Necropotence --> Empyrial Armor (or some similar chain of abuse). Stasis enables a temporary "soft" lock while Zur beats face. Due to the nature of the deck's land and mana rock base, it usually has no trouble paying for Stasis's upkeep 3-4 turns in a row, which gives you more than enough time to shut out opponents and Voltron commander damage for the win. Cataclysm and Armageddon are often a good in-hand substitute for stasis.
But yeah, temporary. Zur is no Brago, Derevi, or Teferi (Planeswalker), who can all sustain indefinite Stasis locks. Zur just uses it as a tool for slowing the game down to a crawl for a bit.
October 28, 2015 6:26 p.m.
outofnothing0 says... #15
Sorry for the extremely long delay everyone!
@Theffluffmaster: I think Chains of Mephistopheles is a little too specific for the deck. It only really affects certain decks and the rest of the time it's useless.
@NarejED: After testing I am inclined to agree with the swap of Spell Pierce from maybeboard to main and have taken out Forbid as it was quite mana intensive (and Flusterstorm can be relevant even late game with that storm going off). Thanks for the input!
@aranc23: When facing multiple opponents the only change would be targeted spells switching to boardwipes as you said. Even without that change Solitary Confinement keeps me alive and Stasis shuts down everyone else for long enough to let me make sure they're all dead (I use Necropotence to make sure I draw a blue mana producer every turn). Usually the only real chance to stop the deck is the same turn Zur is cast (with exception of course).
@illumfolly: I'm not a fan of Karmic Justice in my build because I generally don't let opponents destroy things I want to keep. It's more than fine for a multiplayer build though. MyUsernameWasTaken said it perfectly (thanks).
@iAzire: Without building a whole deck for you (which I don't have time for) it's hard to give pointers based off of a specific build variant. I can however suggest that you search the Gatherer for enchantment creatures to start you off; here's a link: http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&type=+[enchantment]+[creature]&cmc=+%3C=[3]&color=+@(|[B]|[W]|[U]). If you have a specific deck list that you'd like input on send me a link.
@pnk_rkr: I really don't like the full art version so I went with the basic non-dated version.
@Vexton: As NarejED & IpCrash3r said Stasis is a game-ender. NarejED got the enchantment play order perfect too! If I get it out while zur has vigilance I generally use Necropotence to draw mass amounts of cards and end up going minimum of 4 turns (and up to 20!), but it has always been long enough to kill everyone.
October 29, 2015 8:39 p.m.
Tl;Dr - Take out Ethereal Armor, put in Hyena Umbra instead.
Side note: Replenish is a dead card the majority of the time.
November 1, 2015 1:17 a.m.
outofnothing0 says... #18
@adatari: I totally agree on Replenish being a dead draw a lot of the time as the only time it's used is when things are already turning south; however, recursion is important in games with multiple players, against mill based decks, and also for the sheer fun of being able to bring Stasis back haha. I understand where you're coming from but taking it out just seems too risky. Usually if I get it as a dead draw I use it as discard fodder for Solitary Confinement.
As for Ethereal Armor vs. Hyena Umbra I'm a little confused... Ethereal Armor is primarily just to buff Zur up big; I don't really care about the first strike as Zur has never even been blocked (not even once). The 3+ damage from Ethereal Armor is far more significant than Hyena Umbra's totem armor (that's what Umbra Mystic and Vanishing are for!)
Thanks for the suggestions and notes.
November 1, 2015 10:59 p.m.
As a fellow Zur player, are you as excited about Commander 2015 as I am? They've already spoiled two cards that are almost strict upgrades to cards already in our decks. Grasp of Fate is going to be an extra-sexy Oblivion Ring in any match of three players or more, and bastion protector is an almost strict upgrade to Umbra Mystic. She Let you keep the enchantments AND buffs Zur. EEEEEEEEEE!!!
Narej proceeds to grab outofnothing0's hands and drag him around in a wild dance to the tune of The Pointer Sister's "I"m So Excited".
November 5, 2015 1:19 a.m.
NarejED: The benefit of Umbra Mystic is that if you enchant it then it also gets the same level of protection that Zur has. You don't get that benefit with Bastion Protector. The +2/+2 is nice though.
November 5, 2015 1:24 a.m.
enpc Dangit, not you again. I swear all you do is show up to try to question me. xD
Leave it to the experts. The deck play tightly enough that the need / wish to enchant Mystic almost never occurs. You'd know that if you tested it a bit. Typically either Zur wins, he gets completely shut down by multiple other control players, or another player sneaks a game-winning combo through. There's very little middle ground. Mystic already often ends up being irrelevant. Since Bastion Protector provides the same base level of protection as Mystic with multiple added benefits, it's a definite upgrade.
November 5, 2015 1:31 a.m.
The experts eh? :P
I make the comment because multiple wraths are a thing, and while you don't usually enchant the mystic, it can be a legitimate play depending on the matchup. though don't get me wrong, Protector does seem very powerful.
Also, I'm not a big fan of playesting decks on T/O. While goldfishing is cute, it is rarely an indication of what a game is actually like. Not to mention the perpetual issue that is land clumping on the playtester.
November 5, 2015 2:07 a.m.
The other thing is Umbra Mystic protects against cards like Blasphemous Act whereas Bastion Protector doesn't.
November 5, 2015 3:20 a.m.
CrovaxTheCursed says... #24
On the discussion on Umbra Mystic vs. Bastion Protector, I think Umbra is still better. Protector is certainly good, but Totem Armor is just amazing in a Zur-Voltron build. Each have their own merits for sure, and one could be better than the other at any given point in any given game. But why not just run both? Seems good to run both imo; I probably will in my build. Also, enchanting Umbra is a very high possibility; think about when you draw all those enchantments after Zur has Diplomatic Immunity. If you start stacking them up on Umbra, you'll have both of them protected very well.
November 5, 2015 12:22 p.m.
Agree to disagree I guess. I use a slightly stronger build that has fewer redundant buff auras, so I run into scenarios where I have dead enchantments to throw on Mystic much less often, to the point where it's not a remotely viable strategy. I doubt OutofNothing uses the strategy either, at least not to the level you're valuing the tactic at. But, if you're so insistent on it, by all means, continue. I'll keep comments directed towards specific users to PMs from now on so as to avoid attracting such unwanted feedback in the future.
enpc says... #1
It combos with Helm of Obedience to exile people's libraries. RIP provides a replacement effect meaning helm never puts a card into the graveyard and thus keeps trying to, exiling a players entire library in the process.
Not to mention its good as a toolbox card to deal with graveyard based decks.
August 5, 2015 5:56 p.m. Edited.