Zur's Perfection

Commander / EDH outofnothing0

SCORE: 307 | 431 COMMENTS | 152591 VIEWS | IN 135 FOLDERS


GunbladeKnight says... #1

I see Greater Auramancy in your maybe. I feel it's too good to pass up in a Zur deck, and after that reconsider Copy Enchantment to give it shroud.

I guy I played against ran Luminarch Ascension and Mobilization along with Attrition and it was annoying. Other ones that may work with it (or be useful by themselves) are Sacred Mesa and Waste Not. The guy also used Reconnaissance.

In addition to Waste Not, you could add in Chains of Mephistopheles since you don't actually draw, or add in Cloak of Confusion, Oppression or Mind Slash.

If you find yourself against token decks, Illness in the Ranks and Virulent Plague could be useful

Of course, I always played at least 4 player games whenever the deck was in play.

August 7, 2016 3:52 a.m.

NarejED says... #2

GunbladeKnight: All of the cards you mentioned are either too slow or too low impact to run in anything resembling competitive EDH with the exceptions of Waste Not and Chains. Waste Not really only shines in Nekusar or 5C where it can be somewhat built around, but not here. Not enough wheels. You never ever want to run it alongside Chains, as it completely shuts one of Waste Not's main two functions down.

August 7, 2016 11:09 a.m.

Shane.Allen says... #3

Very beautiful deck, almost like my old Zur deck. I took it apart and turned it into Oloro. :)

August 13, 2016 9:28 p.m.

outofnothing0 says... #4

@ GunbladeKnight: I actually have done extensive playtesting with both Greater Auramancy and Copy Enchantment and found that neither are valuable enough to warrant a slot anymore... copy I just found to rarely be useful and auramancy is generally redundant with Diplomatic Immunity, it also made it hard to get rid of my enchantments if I needed to. As far as the rest goes I think NarejED summed it up perfectly.

@ Shane.Allen: Thank you so much! How is your new Oloro deck doing?

August 14, 2016 4:54 a.m.

Shane.Allen says... #5

outofnothing0 You are most welcomed, Oloro is doing good, been tweaking it a bit doing good it wins a lot I'm just trying to make it win faster. Oloro, Endless Suffering Any suggestions let me know :)

August 14, 2016 6:09 a.m.

+1!!! silence or render silent?

September 10, 2016 11:25 a.m.

sigisiegert says... #7

2 quick questions:

1) how is Isochron Scepter working for you?What are the spells you want to imprint the most?

2) How is Foil performing for you?Especially: what is the minimum island-count you would recommend, to play it safely?

September 22, 2016 4:49 p.m.

mhegara says... #8

please, make a multiplayer list! would you suggest to run a more combo-based list in a multiplayer enviroment?(like the ad- nausea doomsday one) i like this more control based list.

September 23, 2016 1:33 p.m.

Sejiri Steppe?

September 24, 2016 12:49 a.m.

SirLandus says... #11

Question, I'm running my own variation of zur that has a lot of similarities with how your deck plays. How useful is Hall of the Bandit Lord in your experience? The haste is crucial, but does that warrant the ETB tapped / paying 3 life for a colorless every time its used?

October 15, 2016 1:38 p.m.

beastyboya says... #13

leyline of the void? u already have helm of obedience, it would also help against grave decks. I know you can't fetch it with zur, but it still seems good

December 8, 2016 7:14 p.m.

+1!!! Iron Maiden!?!

December 11, 2016 12:37 a.m.

outofnothing0 says... #15

@CrazyGood-MTG9797: Thx for the upvote! I played with Render Silent for a bit when it first came out but i felt it was too color intensive. While Silence might be decent i feel like its kind of a waste seeing as it may allow for a safe turn casting zur but he still has to survive my opponent's turn... i'd rather just try and keep him alive with counterspells for now but i'll keep it in mind thanks. I don't like Sejiri Steppe because it's slow (enters tapped) and the protection would take off any same colored enchantments. Iron Maiden doesn't really feel like it fits well with the flow of the deck.

@sigisiegert: Isochron scepter has been a blast every time i've drawn it. The things i like to imprint the most are Vampiric Tutor / Enlightened Tutor / Mystical Tutor for their vast toolbox utility, Mana Drain for solid counter plus free bonus mana and Brainstorm for its ability to put enchants back in my deck to tutor up with zur all the while giving me card advantage at the same time. Basically any counter (aside from Pact of Negation) is super solid on it though as it makes opponents think twice about everything they do, and having backup counters in your actual hand is support enough to win it.

If i have Foil in my hand i'll generally try to draw an island so it'll work (if i don't already have one), this is generally pretty easy once I have Necropotence out. It by no means works all the time but has been working alright lately, sometimes i have the island and sometimes i hard cast it if necessary. I mainly like it just for the chance of it being free but sometimes it just ends up being fodder for Force of Will or Solitary Confinement lol. I wouldn't run it with any less islands than i'm running (10).

@mhegara: Maybe if i had a bunch of free time haha. I'd probably start a multiplayer build with tax and counterspells (like Ghostly Prison / Propaganda, Rule of Law / Arcane Laboratory, Grand Arbiter Augustin IV, etc...) early game and go for wins with combo such as the one you mentioned. But that's just off the top of my head.

@SirLandus: I find Hall of the Bandit Lord works quite well if i have it out before turn 4 (after which it's generally a dead draw for discard fodder) and the tapped / 3 life things rarely if ever impedes the decks performance. In my opinion it's pros definitely outweigh it's cons.

@beastyboya: I have Rest in Peace to work with Helm of Obedience. Leyline of the Void is color and mana intensive (double black and 4cmc) and therefore slow and hard to cast at times, especially when that mana would be better saved for an instant in most cases. I don't run enchantments with cmc over 3 as a rule of thumb.

Thanks for the suggestions everyone!

December 13, 2016 8:57 p.m.

beastyboya says... #16

lol jeez im dumb i didn't see rip in there

December 13, 2016 8:58 p.m.

Would you be able to take a look at my budget Zur list and give some advice?

Great deck, I love it!

January 23, 2017 1:37 p.m.

Addrum says... #19

Hey! Great deck. It looks awesome and I'm definitely guiding myself from it to build my own Zur deck (although I'm trying to make it multiplayer).

Since you play Tezzeret the Seeker to maintain mana for Stasis, why don't you put a Seat of the Synod? Tutorable with Tezz/Enlightened, and it can be untapped with Tezz for the mana (so you don't need to be untapping mana rocks only). Just replace an Island.

February 7, 2017 1:02 a.m.

outofnothing0 says... #20

@K00lDudE1: I had a look and left you a list of suggestions. Thanks!

@Addrum: Thanks! You should send me a deck link when you have it up! I was previously catering to Foil which recently came out and forgot I don't need as many Island's now haha. You're absolutely right on the Seat of the Synod and i'll be switching it promptly. Thanks for pointing it out!

February 7, 2017 10:03 p.m.

Hey man, your deck is so great, it's an inspiration for meme, i love it!!!'..., what do you think about switch 2 islands for an underground river and an adarkar wastes?. I believe the change play more possibilities for thethe mana pool.

February 26, 2017 9:16 p.m.

outofnothing0 says... #22

@ Demonio_de_Laplace: Thanks for the suggestion, however I currently don't really want to lower my basic land count much more in case a Blood Moon slips past my counters. Also the deck is 50% blue so the majority of the time i'd be spending the 1 life on blue mana anyways. The rest of the land base & mana rocks help with the off colors enough that I can cast anything pretty much anytime regardless. I will keep the pain lands in mind though in case I find them necessary.

March 1, 2017 10:07 p.m.

adatari says... #23

What is your opinion on running Back to Basics? It's a one card lock, whereas Stasis requires Zur to have Vigilance. You can bring out Zur, then rush in a Back to Basics perhaps with mana untapped for a Counterspell, then lead up to a Stasis lock. The only downside I see is if Zur gets removed while Back to Basics is out, you may get locked out of the game. Also, for getting out Zur faster, why not run Fellwar Stone? Since the entire premise of this deck, (besides the secondary wincon), would be to get Zur out, running all possible efficient 0-2 mana rocks would be ideal. In a competitive meta, most people either run a commander with blue or black, and that in itself is enough for you to include Fellwar Stone. Also, Path to Exile, in my opinion, would be better removal over Vindicate and Anguished Unmaking, seeing as a lot of commander decks rely on creatures in some way or form in order to win. The addition of a basic land may help them, but the two mana difference makes up for it, and there could be a situation where a one mana instant removal could save a game.

For cuts, I would suggest removing Detention Sphere if you would add in anything. I don't know about the next cut, but Disallow and Vindicate don't seem all that useful, as they are not only 3 cmc, but also mana intensive. For Disallow, while it may be versatile, the 3 cmc is a lot, and for Vindicate, sorcery speed makes it infinitely worse as you cannot stop someone who is trying to combo out.

March 7, 2017 2:18 a.m.

adatari says... #24

EDIT: I see Path to Exile now. That nulls my entire argument above. I would still cut Vindicate though, if there were some better instant removal out there somewhere.

March 7, 2017 2:19 a.m.

outofnothing0 says... #25

@adatari: In my opinion Back to Basics is a risky half measure as there's bound to be people with more basics than me and therefore I can't justify giving it a spot. I agree on cutting Detention Sphere as I find myself not using it very much; often having better options to choose from. Fellwar Stone was already in my maybeboard ;p but yes, it's been more consistent in playtesting than I originally thought and will indeed be swapped to mainboard (probably for the aforementioned D-sphere). As far as Vindicate is concerned I generally use it for land (or mana-rock if they have one) destruction early game to slow my opponent down before the Armageddon or Stasis hits. The 3 cmc for Disallow isn't all that bad; I've got cheaper counters to back it up and the versatility has proven invaluable mid to late game (if it gets that far). Thanks for the suggestions!

March 7, 2017 7:55 p.m.

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